IronWolf said:
I am against death being thwarted by the DM and where the DM is constantly saving the PCs.
Me too. I want to know that my PC's actions have consequences, good
and bad. Being saved by the DM when things go wrong is just as bad as being shut down by a DM even though you have the [appropriate for the situation] skill at +30. In either case, your PC's actions and abilities are being artificially circumvented by the DM.
With that being said I do like to throw the occasional very difficult encounter at a party,
I have no problem with a very difficult encounter. It definitely creates suspense and drama, both of which are good things. The most recent game I played in was a killer. Two NPCs, one PC, and an animal companion bit it over the course of three successive tough encounters. I loved the session. But even though the encounters were
tough, they were not
unbeatable, which is what I'm arguing is bad.
I find that often times the party can surprise me with some very creative thinking and get out of a sticky situation. I have usually attributed this creative thinking a result of them knowing simply charging in swords drawn, fireballs blazing is probably not going to lead to a positive resolution.
I understand your thinking, and agree with it in part. There is often a change in player attitudes, when the line between "there may be death" and "there won't be death" is crossed. But again I'm not arguing for "there won't be death." I'm arguing that "there may be death" does not, and should not, include encounters that are completely out of the PC's defeatable range.
To throw out an exaggerated example, say a group of 1st-level PCs are traveling through the forest and encounter an adult green dragon. Is this a good encounter? The DM might say "sure it is, the PCs can negotiate with it, and it'll let them live if they give it all their stuff," or something along those lines. Personally, I don't think it's a good encounter at all. It's placing a creature the PCs have no hope of defeating squarely in their path.
If the PCs decide to go exploring the "Cave of the Adult Green Dragon" then sure, they get what's coming to them. But setting up impossible encounters the PCs must confront doesn't make for a good game.
At least, IMO. YMMV, of course, and from the posts here clearly does.
I am not actually sure what would have happened in that encounter. We didn't even learn they were medusa's until after the adventure completed (it was a one-shot, goal oriented adventure). Judging from the make-up of the group and what we had already been through I would have expected perhaps one to two characters being turned to stone, possibly a PC death. Difficult to say though.
If your party could have defeated the medusas, then the encounter isn't "unbeatable" as I'm defining it, even if it could cost a PC death or two.
But, because we knew PC death was definitely possible we as characters attempting to accomplish a specific goal decided it was not worth battling them regardless of what they were as they didn't seem to be related to the goal we were after other than being able to provide us with some directions. Instead of rushing in to do battle where we could have lost a member or two (either to death or pertrification) we chose to play out the encounter in a more peaceful manner.
Which is great. Very similar to the game I currently play in.