tsadkiel
Legend
The "Castles and Crusades" thread on the general discussion board got me thinking about what I'd like to see from a rules-light d20 variant, but rather than hijack that thread, I've started a new thread here.
Anyway, my thoughts:
Feats. Feats are good, and I'd hate to see them go away. However, feats do make character generation more complicated, and sometimes slow down combat. In my hypothetical rules-light d20, I'd focus on feats as being binary - if you have the feat, you can do X. If you don't, you can't. I would also cut many of the feats that permit characters to do things they should be able to do anyway - things like move, attack, and then move again.
In addition, I'd like to see clear feat paths - I'd like to simply give an NPC fighter the "wuxia" path, for instance, enabling him to make remarkable jumps, clamber up walls, balance on bamboo, etc.
As for skills, I'd like to see a user-defined spell list, rather than a set list of skills. A con-man would have "charm" or "bluff", while the evil lord's henchman would have "grovel." They could each use their skills to influence the people around them, but the flavor would be different. I'd make heavy use of opposed skill checks rather than having tables of set DCs.
I'd also handle skill points differently; each PC would have a set number o skills based on class, and bonus skills based on Int bonus. Skills would start at 4 and improve by one rank per level, so a fifth level fighter with 14 Int would have four skills, all at rank 8. Since skills are user-defined, there would be no cross-class or exclusive skills.
Anyway. Just my thoughts so far.
Anyway, my thoughts:
Feats. Feats are good, and I'd hate to see them go away. However, feats do make character generation more complicated, and sometimes slow down combat. In my hypothetical rules-light d20, I'd focus on feats as being binary - if you have the feat, you can do X. If you don't, you can't. I would also cut many of the feats that permit characters to do things they should be able to do anyway - things like move, attack, and then move again.
In addition, I'd like to see clear feat paths - I'd like to simply give an NPC fighter the "wuxia" path, for instance, enabling him to make remarkable jumps, clamber up walls, balance on bamboo, etc.
As for skills, I'd like to see a user-defined spell list, rather than a set list of skills. A con-man would have "charm" or "bluff", while the evil lord's henchman would have "grovel." They could each use their skills to influence the people around them, but the flavor would be different. I'd make heavy use of opposed skill checks rather than having tables of set DCs.
I'd also handle skill points differently; each PC would have a set number o skills based on class, and bonus skills based on Int bonus. Skills would start at 4 and improve by one rank per level, so a fifth level fighter with 14 Int would have four skills, all at rank 8. Since skills are user-defined, there would be no cross-class or exclusive skills.
Anyway. Just my thoughts so far.