Especially in a modern setting, I define "magic" as: the ability to impose an effect by means of a thought.Magic, by definition, breaches the laws of physics. It doesn't mean they don't exist.
First on the list, I think, is to greatly reduce or eliminate the focus on armor as a thing. Certain classes should be proficient in Defense (adding their PB to their AC).
Yes, modern transportation is kinda like a "Teleportation Circle" with specific destinations.You would want to alter the travel rules -- or, rather, have a defined mechanical difference between Travel and Exploration: you take a steamship to Skull Island, but you have to hexplore in search of Kong.
Usually when people talk about "medievalism" it's a historical discipline; are we not discussing history here?I'm not sure what the purpose of this response is, other than to attempt to veer the thread into dangerous waters. Please don't do that.
Another thing that was pointed out to me:
When you see a scene of a "war-torn land" you see mud, burnt and broken trees, smoldering fires here and there, shattered homes. That's a direct and lasting impact from WWI and later artillery on filmmaker's psyches. Regular cannon fire didn't (usually) start fires or break more than a couple trees. Yes, cannon can be devastating, but mostly at a point only. Broad area of destruction and incendiaries are from WWI on.
I'm not super familiar with that setting, but I understand itvto be more Gothic horror and sort of trying to un-D&Dify 2E in order to do that.So, would something more along the lines of Masque of the Red Death, but updated to 5E and maybe pushed from the 1880's to the 1920's being what you're trying to hit?
Isn't this just a ranged touch attack?@Reynard
It might be possible to have a "Passive Dexterity" check, in other words its saving throw is Take Ten. Then opponents with guns need to roll a d20 to overcome the Passive Dex check.
No. I probably should have used "medievalness" instead. I am talking about the medieval-ish tropes and set dressing common in "standard" D&D.Usually when people talk about "medievalism" it's a historical discipline; are we not discussing history here?