1) Eat
2) Crap
3) Bonk
Which reminds me....
Newsgroups: rec.games.frp.dnd
Subject: Re: XP for avoiding combat
From: Hong Ooi <hong.ooi@maths.anu.edu.au>
Date: Mon, 28 Aug 2000 05:45:11 +1100
--------
On Sun, 27 Aug 2000 11:16:51 -0600, "Sir Bob" <proko@dlcwest.com> wrote:
>
>Hong Ooi <hong.ooi@maths.anu.edu.au> wrote in message
>news

9liqs0k3dc1p4r24nir07vm4jrkqci74k@4ax.com...
>>
>> Survival, of course. D'oh!
>
>Simple survival is insufficient for these purposes. PCs don't gain
>experience for sneaking past just any sleeping ogre, doing so has to aid in
>some larger goal. Likewise, an ogre gains no experience for avoiding combat
>with adventurers unless it serves some purpose beyond simply staying alive.
This, of course, begins to get into questions of just what the ogre's
"goals" might be, compared to those of the average adventurer (to the
extent that such a beast exists). We shall assume the ogre to be a typical
specimen of its kind: nasty, brutish and big. It doesn't seek to promote
high-minded ideals, mostly because it doesn't have the imagination to be
altruistic. Nor does it seek to accumulate wealth and power, mostly because
it isn't smart enough to be avaricious. No, the ogre's goals can be
considered to boil down to those of most low-intelligence creatures, viz:
consume, excrete and procreate; or in the vernacular, eat, crap and f*ck.
It appears quite reasonable that avoiding a potentially fatal encounter
with a group of heavily armed, homicidal PCs constitutes at least indirect
pursuit of these goals, because it is quite impossible to eat, crap or
f*ck, if one is dead. (It should be mentioned that this is, strictly
speaking, hypothetical, since there exists no evidence that physically dead
beings cannot eat, crap or




on that particular plane of existence they
may be in. However, such things Man Was Not Meant To Know, so we shall
assume the truth of the hypothesis for now.)
This is all the more important because the ogre's natural instincts would
most probably be to try to beat the tar out of the PCs. Therefore, an ogre
who comes to the conclusion that its eating, crapping and f*cking prospects
are enhanced by playing dead should be awarded _bonus_ experience points,
because it has managed to deduce that it is, in fact, lower on the food
chain than might first appear. Only by such feats of intellectual wizardry
can the ogrish gene pool be enhanced, and no DM worthy of the name would
want a maladapted menagerie of monsters.
Hong "playing too much DungeonKeeper" Ooi
--
Hong Ooi | "It's not an extortion, it's called
hong.ooi@maths.anu.edu.au | 'technology transfer'"
http://www.zip.com.au/~hong | -- G. J.
Canberra, Australia |
Edit: No workarounds on spelling out naughty words even for you, Hong.