Voss said:If, of course, you accept what is essentially a publicity statement at face value. I don't do it with politicians, and I don't do it with people who want to sell me something.
There ya go!
Brownie points to you, sir or madam.
Voss said:If, of course, you accept what is essentially a publicity statement at face value. I don't do it with politicians, and I don't do it with people who want to sell me something.
PeterWeller said:If someone says, "the reason why we're not doing A is because we're not satisfied with our approach to A yet," you can generally take the statement at face value.
PeterWeller said:We can speculate all we want about why Gnomes weren't developed into a distinct and exclusive niche. Maybe marketing deemed that face time be given to more flashy and "cool" races. Maybe the developers were too caught up thinking about other races. Maybe the developers just hate Gnomes. Maybe they don't really hate Gnomes, but they do really hate people who play Gnomes. Maybe by trying to stay true to what Gnomes were in previous editions, they developed a concept that they didn't feel was up to PHB snuff. Whatever the reason, the statement that Gnomes aren't in PHB1 because Gnomes don't have a unique and distinct enough niche in the world to be presented as one of the "core" 4E races isn't in any way disingenuous.
A Passing Maniac said:I can understand the "race has no niche of its own" argument, but in the case of the gnome I personally am not sure it really applies. For 4e, the designers carved off the arcanist side of the elf to create a new racial niche, that of the inherently-magical race with connections to the fey. It seems to me that this is a role that gnomes, being mischievous illusionists with innate spell-like abilities (in addition to being inspired by subterranean Germanic fey), would have fit wonderfully.
Hussar said:It's funny. In my last campaign, I had two different players, at different points in the campaign, bring in small sized, friendly, outgoing, charismatic PC's. One a thief, the other a bard. Neither were gnomes. One was a goblin and the other a kobold (both drawing on Eberron). I asked both players why they didn't just go with a gnome, which, in my mind anyway, fit much better with the niche they were going for.
Both answered that were utterly boring and neither had any interest in playing one.
Whether or not gnomes have a niche is not really the point. Gamers perceive them as not having one. They're not unique enough to be appealing.
Hussar said:It's funny. In my last campaign... I asked both players why they didn't just go with a gnome, which, in my mind anyway, fit much better with the niche they were going for.
Both answered that were utterly boring and neither had any interest in playing one.
Dausuul said:Elves, eladrin, and half-elves rely partly on their aura of magicalness but mostly on sheer good looks (and here's hoping they get a Charisma bonus in 4E). Halflings have the stealthy, tricky "little guy in a big world" dynamic, and more importantly they look like miniature elves.
Until someone decides to make them appealing, they won't be.Hussar said:It's funny. In my last campaign, I had two different players, at different points in the campaign, bring in small sized, friendly, outgoing, charismatic PC's. One a thief, the other a bard. Neither were gnomes. One was a goblin and the other a kobold (both drawing on Eberron). I asked both players why they didn't just go with a gnome, which, in my mind anyway, fit much better with the niche they were going for.
Both answered that were utterly boring and neither had any interest in playing one.
Whether or not gnomes have a niche is not really the point. Gamers perceive them as not having one. They're not unique enough to be appealing.
Driddle said:Regardless...
The game designers had an opportunity to refine and define gnomes and their relationships with other races -- "niches" and all -- on a totally clean slate with the introduction of 4th edition. Whatever they write in the new books will become canon. In the same way that they developed new core races from scratch, they could have done the same with gnomes. Instead, they chose not to, and then justified that decision on itself -- i.e. "We couldn't design a niche because we didn't have a niche to design."