Throw a grappled foe

NightCrawler

First Post
Lets say a hill giant makes a graple check and (when he succeds) he graples the PC.
What if he wants to throw the grapled pc of the edge of the mountain?

Is the PC allowed anything to save his ass (like escape artist or reflex)?
 

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As far as I know, the rules are no help here. Personally, I would give a grappler the option to throw instead of pin if the circumstances warrant. By that point, the foe has probably had at least one chance to escape, and if he hasn't succeeded, then when the giant wins that grapple check to "pin", I'd say the foe is automatically prone, in a direction chosen by the thrower. Distance could be resolved by a Strength check similar to the one used to determine distance for a Bull Rush.

This should work regardless of the relative size of the grapplers, but I haven't actually tried it.
 

The closest I can find is a feat called "Fling Ally". Though this could be house ruled as "Fling Opponent" should you allow.

Now if you want to allow it direct without the feat give the PC grappled a Reflex Save with the DC equal to 10 + 1/2 HD of the Grappler + Strength Bonus.
 


Wotc had this option in the all about grappling articles...

http://www.wizards.com/default.asp?x=dnd/rg/20050301a
Other Options While Pinning an Opponent

Here are a few optional maneuvers for use against a foe you've pinned.

Throw Your Foe to the Ground: Make an opposed grapple check as a melee attack. If you win, your foe winds up prone in any square adjacent to the square you and your foe formerly shared. The movement provokes attacks of opportunity from enemies who threaten the space your foe leaves, but the movement doesn't count against the foe's speed for the current turn. You stay on your feet in the space you formerly shared with your foe and you and your foe are no longer grappling.

Toss Your Foe: Make an opposed grapple check as a melee attack. If you succeed, you can literally pick up your foe (provided you can lift your foe's weight). Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet.
Do Note, these articles actually ADD to the grappling rules, not just clairify them.
 
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Iron Heroes has lots of fun additions to the selection of actions you can do while grappling, including throwing an opponent, or picking them up and slamming them to the ground, twisting their limbs for an effect, just holding them up in the air, etc.
 

So if i am right, i first graple the foe and then i pin him. After that i can Throw the Foe to the Ground or Toss him..

That would take 1 round for grapling
One round for pinning
One round for tossing
Is that right?
 

NightCrawler said:
So if i am right, i first graple the foe and then i pin him. After that i can Throw the Foe to the Ground or Toss him..

That would take 1 round for grapling
One round for pinning
One round for tossing
Is that right?


yes and no

have to grapple your opponent and pin him in order to do anything cool (such as toos him in this instance)

but you could do all of the above of you have a high enough base attack bonus.

3 attacks = 1 round ( 1st attack: grapple, 2nd attack: pin, 3rd attack: toss)
2 attacks= 2 rounds (1st attack: grapple, 2nd attack: pin, next round's 1st attack: toss)
or as you stated if you only have 1 attack it would take you 3 rounds...
 

VanRichten said:
The closest I can find is a feat called "Fling Ally". Though this could be house ruled as "Fling Opponent" should you allow.

Races of Stone (where Fling Ally can be found) also has the "Fling Foe" feat. With a successful Grappling check you throw your grappled foe 10 feet for every 5 points by which you beat them.
 

frankthedm said:
Wotc had this option in the all about grappling articles...

"Toss Your Foe: Make an opposed grapple check as a melee attack. If you succeed, you can literally pick up your foe (provided you can lift your foe's weight). Make a Strength check; if your result is at least 10, you toss your foe 5 feet. For every 5 points your Strength check result exceeds 10, you toss your foe another 5 feet, to a maximum of 25 feet."

Do Note, these articles actually ADD to the grappling rules, not just clairify them.

Have to say, I hate that option... Shouldn't it work more like Bull Rush, where you'd throw the foe (assuming you win) 5 ft + an extra 5 ft per 5 points you won the opposed [strength] check by? Still, you can make grapple checks as an attack action, but not with Bull Rush, so maybe make that usage a standard action, since you're not suffering lower BAB on successive tries like with normal grappling. And it's got a lot more potential uses.

EDIT: Didn't notice that "Toss your Foe" requires to you to win grapple before the strength check. Still, it seems too good.
 
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