buzzard said:Don't put words in my mouth. Instead, try reading what I wrote again. I stated that D&D is not predated by any major videogames. I do not ascribe any 'spawning of videogame' powers to D&D.
Now one could probably make a strong case that fantasy video games (Ultima et al, as you mention) are a direct result of D&D. However I'm not concerned with that argument. I'm just quite certain that Space Wars and the Odyssey system do not predate D&D.
Funny though, I just looked up Colossal Cave, and a page which discusses its history says that the initial creator (Will Crowther) wrote the game as an attempt to simulate the D&D game that he played with pen and paper.
www.rikadams.org/adventures/a_history.html
Stormfalcon said:True. Someone else said that D&D spawned video games, which is what I replied to initially.
You did check out that history link, right? Odyssey came out in '72, as did the arcade version of Pong. Spacewar! was created ten years before that. Both are before '74, when D&D came out. Pretty clear to me.
Stormfalcon said:You might want to double-check that URL. It doesn't work.
Psiblade said:I also play in LG and can not count how many hasted, shielded, flying mages I have faced with my level 10 character. I have been harmed then inflicted in the same round by a hasted cleric. Can you say instant -8 hit points. In regards to weapons, my 5th level character in LG has enough to buy both a magical silver and a magical cold iron sword in addition to magic armor. Elder, what region do you play in? I have never faced multiple devils before level 6th. The earliest devils I faced were at APL 4 and then there was only 1.
-Psiblade
Absolutely agree. For this reason alone, I would not ever return to earlier editions (okay, maybe as a player, but not DM). The designers did an awesome job of tweaking balance and playability in 3E. Especially playability.seankreynolds said:2E: Now you can play this really fun game! Too bad one of you has to be the DM and do a ton of work.
3E: Now you can play this really fun game! And one of you gets to be the creator of worlds!
3.0: Heavy lance, one-handed weapon, 10' reach, no attack penalties.Mustrum_Ridcully said:But the new rules cause a few other problems:
a)
Can a human now take a Halfling Longspear, and gain 10 feet reach for a -2 penalty to his attack rolls?
Why should they have to? Why can't the halfings make weapons sized appropriately?b)
In most campaigns, Halflings, Gnomes, Humans, Dwarfes and Elves live alongside. They have their own lands, sure, but in most greater cities, you will find all of them - why didn`t Halflings and Gnomes never adapt to use weapon sized for other races?
60% Medium, 30% small, 10% other, according to the DMG.c)
If you want to create treasure, what type are the weapons found in it? All optimized for medium size characters? That would mean a huge penalty for halfling and gnomes.
Sean, I've seen it asserted several times that the one BIG flaw in 3E is the preparation required of the DM or game designer in getting the stat blocks of classed monsters and high-level characters exactly right.seankreynolds said:3E emphasizes that being a DM is fun. Balance is in the game so the DM doesn't have to always be making rulings, true, but that's so the DM can focus on having fun and making the game fun rather than being a referee. Balance is essential not to eliminate the DM, but to let the DM focus on the fun parts of being a DM.
In most campaigns, Halflings, Gnomes, Humans, Dwarfes and Elves live alongside. They have their own lands, sure, but in most greater cities, you will find all of them - why didn`t Halflings and Gnomes never adapt to use weapon sized for other races?
Why should they have to? Why can't the halfings make weapons sized appropriately?
MeepoTheMighty said:3.0: Heavy lance, one-handed weapon, 10' reach, no attack penalties.
3.5: Halfling longspear, one-handed weapon, 10' reach, -2 attack penalty.
I'd say 3.5 is more realistic. Wielding a 10' long weapon in one hand ought to be difficult.