Kershek said:That's not fair to the players, who have to get their numbers exactly right or they're called for cheating. Remember, +1 to hit is a whole feat, a magical upgrade, or +2 to a stat. Those kinds of things don't come cheap to a PC, and NPCs should play by the same rules.
Of course it's not fair. Nothing in D&D is fair. Everything is weighted in favor of the PCs. The game assumes that they will go in, outnumbered, kick ass, and take names. I have no concept of fairness or equity betweent the PCs and whatever foes they may face. Just reasonableness. After all, if I need to I could always reverse engineer the character to give him the stats that I need to make it all come out right. And as pointed out, you'll tend to aim low rather than high. Again, this is not my standard way of doing things, normally I stat out all the bad guys ahead of time. But if they go astray and I need an NPC right now, I'd much rather BS it than stop the game to generate a character. Since I don't use the CR system it doesn't really matter what level they are even.
Oh, and that reminds me of another reason that my hat of 5.3 know no limit. They took out the pregened character charts! How am I supposed to run a game without them, when I may need stats for a 5th level rogue at the drop of a hat? No, the generation aids they replaced them with will NOT do. And the 3.0 ones would be incompatible, so to have the same functionality I'd need to redo them myself.