diaglo
Adventurer
drnuncheon said:we won't even talk about where Neverwinter Nights put it
yeah, several grandmas would be upset.

drnuncheon said:we won't even talk about where Neverwinter Nights put it
There's no denying that many of the rules changes made weren't necessarily asked for (yeah, square facing and weapon sizes are two obvious ones in that camp) but the whole concept of the OGL means we'll have a fractured gaming community in terms of what rules we use. You can't have one without the other.Psion said:Oh? I thought of all the parts of the article, that one was the most astute. Just because everyone plays a different way doesn't mean that there aren't some common threads that WotC could look to follow among the audience. It does seem to me very much that R&D instituted many changes that nobody was clamoring for. AGAIAN, square facings come to mind.
Ryan couldn't see the future and perhaps his vision of the d20 community was unrealistic, but it's a vision I like and wish was closer to reality.
Joshua Dyal said:There's no denying that many of the rules changes made weren't necessarily asked for (yeah, square facing and weapon sizes are two obvious ones in that camp) but the whole concept of the OGL means we'll have a fractured gaming community in terms of what rules we use. You can't have one without the other.
For that matter, I'm not sure why anyone'd complain about a fractured gaming community. I have yet to see anyone explain why that's a bad thing.
Also, I fail to understand what the complaint about the OGL support is as well (if you take the two separately and forget for a moment that they contradict each other as goals.) Wasn't the whole point that the game would continually evolve as new (and arguably better) rules were introduced into open content? Sure, some of the content isn't necessarily better, nor did it evolve from previous open content in many ways, but the idea that the game would evolve into a new standard was an important aspect of the whole concept from the very beginning. Now that it actually is doing so, he complains about how the changes aren't supportive of the OGL movement, and the game should remain static? I think that's not astute at all; that shows a fundamental lack of understanding about what the promise of OGL was all about.
In theory, yes. But does it really matter where the changes come from at the end of the day? Either way, it makes his argument nonsensical.maddman75 said:Wasn't the idea that WotC can take from the best the d20 community comes up with and reincorporate it back into the core? They did none of this, coming up with all the changes in-house.
Joshua Dyal said:For that matter, I'm not sure why anyone'd complain about a fractured gaming community. I have yet to see anyone explain why that's a bad thing.
Golf bag o' weapons. This is only a problem if the DM uses a golf bag o' monsters.
teitan said:The abandoning of magic items because they don't do what you need at the time or are weaker is a HUGE problem with DnD style play. You find a +2 sword and you are carrying your father's ancient +1 sword, sure, you are going to abandon the heirloom or quit using it altogether. Been a problem since 1E.
maddman75 said:In all the time I've spent here, RPGnet, rgfd, dragonsfoot and other online forums I never once EVER recall someone complaining about the weapon sizes.
Cerubus Dark said:There are no guys in black suits waiting to give you a beat down for not playing by the new rules. There never was and never will be. My group likes 3.0, its very easy to do combat with, although now they are finding a lot of better improvments in the new 3.5 books for their classes, and as I look over the books (DMG/PHB/MM) I can see why they like the improvments. Although I perfer the combat system for 3.0 and thats what we use.