Johnny3D3D said:
I'm a level away from getting one of my current options to expand and give me some of the choices I want and then the DM suddenly decides the group is going to shift into vertical mode, that potentially bones me out of a choice I wanted.
Ah, sorry if it was unclear, but when you're increasing vertically, you can
also increase horizontally. It's not a choice between one or the other. It's simply saying that, at a certain point, vertical stops, until the DM/group says otherwise.
So it's never a choice between vertical and horizontal. It's "you get both, or you get only horizontal." If you're a Level 10 Hero, and the DM gives out Champion Tier, you also become a Level 1 Champion. There's no choice about going vertical, you either do it when you gain a level, or you don't.
Johnny3D3D said:
Personally, I would strongly prefer the game as a whole to be less vertical and less linear. I also prefer things such as strongholds, allies, and etc to be the result of the in-game progression of the story and campaign rather than being made part of the leveling or tiers scheme.
That's exactly what tiers-as-treasure does, though. It means you as DM can give out a reward rather than having it come automagically at level X (and if you want, you can build it in for level X, too).
Let's not get too caught up in the particulars of what getting awarded a keep (or followers or a companion or whatever) does. Think of those things as fluff. Your DM awards you Heroic Tier and maybe you get an NPC sidekick that mostly stays off-screen. Or you get Champion Tier and maybe you get a castle that you can return to after an adventure, but rarely interact with otherwise. You get Epic Tier, and, somewhere out there, folks are building temples to you. None of this has to affect much of the actual play. Or it can, if you want to use the Realm Management Module and the Follower Piety module (or whatever), to add some more detail to these fairly abstract ideas.
All this idea really says is that when you are a Champion, you are
something more than what you are when you are merely a Hero, or merely a Zero. You're in a different class of reality. Your soul is bigger. You are more favored. You are better than folks, simply because of what you are. It's sort of the difference between Gandalf and Samwise. This isn't just a difference of level, it's a difference of innate nature.
That never has to come. You could be Emperor of Everything without being anything more than a Zero (since, y'know, most people are probably Zero-tier, and being Emperor of them is largely more a matter of being born right, being lucky, maybe having good military commanding skills).