Tiers Excerpt (merged)

Derren said:
What I just noticed. Rituals cost money.
So it looks like there will be no progression of rituals but that you can cast whatever ritual you can buy (maybe with a level limit).

well, they said in one of the developer blog that ritual must first be learned, then it's implied in this article that there is some sort of level limit (Ritual 1, Ritual 3, Ritual 8 and so on)

However, toward the upper end of the tier, even death is a surmountable obstacle because of the Raise Dead ritual.

I would expect the Raise Dead as a Ritual 8 or something between 7 and 9

and then it cost money (or maybe material components, better yet)
 

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Derren said:
What I just noticed. Rituals cost money.
So it looks like there will be no progression of rituals but that you can cast whatever ritual you can buy (maybe with a level limit).

This is entirely speculation, but based on the fact that the "building a higher level character" portion of the article does not mention Rituals at all I would say that there are a few ways this could go:

1) You know every ritual up to your level automatically. We know that rituals have level restrictions because we have been told that Raise Dead is a ritual that becomes available towards the end of Heroic.

These rituals cost money to cast. In this scenario, I would venture to guess that it is 99% likely that this money will be in the form of material components, as it is stretching the boundaries of disbelief to their breaking point to just have 7,983g dissappear from your loot stash when you cast Raise dead.

2) You can purchase Rituals when you reach the appropriate level. They could function like old edition scrolls (but non-transcribable), and are 1-shots that you must re-buy or stock up on to make multiple use of.

3) You can transcribe the knowledge of a Ritual permanently, assuming you meet the level requirements. They can either be bought or found in spellbooks, scrolls etc, possibly even researched by the PC. Then either:
3a) Pay gold (assumably less than the cost of option 1) in the form of components to cast.
3b) Cast for free.

4) Rituals were purposefully left out of the information we were given because Wizards is not ready to talk about them yet. Seeing as the books have gone to the printers, I find this an unlikely option, but I will admit to it being possible. This scenario would be close to option #1, except that you would choose Rituals that were within your level range at designated intervals, rather than automatically know them all. This would actually be the closest to older editions that we've seen from the magic system.

Seeing as the only concrete information we have is that A) Rituals cost money and B) Rituals have a level requirement, it really could be any of those, although I'm doubting the likeliness of option #4 for the aforementioned reason.

Personally, I am learning towards option #3. I'd be interested to hear anyone elses guesses.
 

Jack99 said:
How do you equate cost of a ritual with no progression? Are they mutually exclusive?
Yes. Didn't you read the article Derren is referring to with this information? Oh, wait...

It appears to me that you need to be very careful what you say or neglect to say, since everything you say can and will be used against you in court in message board discussions.
 


tecnowraith said:
I did not see this mentioned but here is a thought. What about Multiclassing that you can gain additional at-will powers?

We officially know nothing about multiclassing, except that it is different from 3e.
 

ShockMeSane said:
4) Rituals were purposefully left out of the information we were given because Wizards is not ready to talk about them yet. Seeing as the books have gone to the printers, I find this an unlikely option, but I will admit to it being possible.
This I can't understand.
Why can't WOTC show us a sample ritual. Just a little ritual. Half a ritual. Anything!
 


ainatan said:
This I can't understand.
Why can't WOTC show us a sample ritual. Just a little ritual. Half a ritual. Anything!

I think we need to cast the ritual "Reveal more information about rituals". Sadly, we don't know how to cast it.
 

ShockMeSane said:
Personally, I am learning towards option #3. I'd be interested to hear anyone elses guesses.
Aye. My money is on #3 with 3A. I am betting that rituals will have to be acquired by purchase or as treasure (or as the product of a "research" quest - however the DM wants to handle it). Rituals will have a minimum level requirement, and they will not be cheap or easy to use even once learned, with "expense" being relevant to the level the ritual is intended for (i.e. Raise Dead might be expensive when its first learned but considered chap by a level 29).
 

ShockMeSane said:
3) You can transcribe the knowledge of a Ritual permanently, assuming you meet the level requirements. They can either be bought or found in spellbooks, scrolls etc, possibly even researched by the PC. Then either:
3a) Pay gold (assumably less than the cost of option 1) in the form of components to cast.
3b) Cast for free.

I recall a comment from one of the developers on Gleemax that he'd like his playtest character to "learn more rituals", with the implication that learning more wasn't limited by level progression. It sounded a lot like your option 3.

I'd like to provide a link, but unfortunately it was on Gleemax, so it's pretty much gone...
 

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