Shroomy
Adventurer
AZRogue said:Utility powers aren't replaced by newer powers. You still remember the ones from before.
So, does anyone see anything game breaking with characters remembering their old encounter and daily powers? The more I think about it, the more I think this is going to be a hard line house rule for me.
IMO, I don't think it is really necessary to keep the old powers, because in my view, they didn't really go away, instead they are subsumed by the more powerful exploits, spells, and prayers. Since 4e powers are constructed in a modular fashion, its useful to think of lower level powers providing the building blocks for higher level powers, even if their progression doesn't seem immediately obvious.
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