Tiers Excerpt (merged)


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GoodKingJayIII said:
I'm a little confused.

I was under the impression wizards had more daily powers than most of the other classes (perhaps more than any of them). I'd provide a link if I could, but I can't, so I'm willing to concede that I just made it up and told it to myself, but I swear a dev mentioned it in an article or podcast. Anyway, obviously everyone has the same amount of at will, encounter, daily, and utility powers at any given level.

So what does that mean for the wizard, exactly? They have the most daily powers to choose from? Part of my expectation of wizards is that they are versatile. So this consolidation is a little surprising to me.
That might have been in reference to their spellbook. In the pregen, we saw the wizard had two different daily powers in his spellbook, but he could only prepare one of them at any given time.

There might be a similar thing for higher-level dailies. The wizard can choose two to put into his spellbook, but he can only use one of them on any given day. The wizard would therefore have more dailies than other classes, but he'd only be able to use his dailies in total the same amount as everyone else.

But that's just speculation.
 

Bayonet_Chris said:
I would almost hope that rituals would require some sort of side quest. Knowing the ritual and getting everything you need to use it would be two separate things. For example, yes - my cleric knows the Raise Dead ritual. It may require that I take a trip to the underworld to rescue my buddy and bring him back to his body though. It might require some rare component. Or both.

It's too early to speculate, obviously, but that would be more of a "cost" that would be inline with the heroic ideal.
The downside is that

a) every death would distract from the campaign for at least one evening of gaming

b) the player of the death character could only sit and watch
 

Mirtek said:
The downside is that

a) every death would distract from the campaign for at least one evening of gaming

b) the player of the death character could only sit and watch
See, you could solve these problems by simply banning dying.
 

Cadfan said:
is like asking "why does a level 1 person who's farmed all their life have a better Profession: Dirt Farmer check than my level 20 sorcerer???"

Actually he probably doesn't, as a 20th level sorc gets a +10 to all skill checks:)
 

I get pretty tired of GMs complaining that this spell or that spell "ruins their plot." You know what the solution to that is? Don't have a plot. Have compelling NPCs and organizations and whatnot in the world who are trying to do varying things. Trap the PCs in the middle and let them make their own decisions, and find their own solutions. If you need the characters to follow your plot, or else everything is going to be "ruined," then go write a novel.

I cannot count how many GMs I've seen try to bring the hammer down on the PCs at every turn to preserve some half-assed "story" that wouldn't have held up in a ThunderCats episode.
 

ForumFerret said:
You're getting +1/2 level to stat modifiers, and I would expect those to be part-and-parcel of [w] damage. So effectively, yes.
I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.

I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.
 

Mercule said:
I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.

I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.
And bandages, I hope. ;)

At least 3E didn't allow rolling in these cases. If you just wanted to now who has the higher ability score, you compared the scores. No rolls. I am not sure if this s*mulation*st aspect of the rules will survive in 4E, but neither do I really care.
 

Mercule said:
I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.

I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.
I always thought the rule for armwrestling was: The character with higher STR score wins.
 

Mercule said:
I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.

I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.

Bring a phone as well, and upload the video for our entertainment!
 

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