Lizard said:"Bumbleflether's Most Puissant Viewing Of The Remotest Reaches".
Namin' it Old School!
I miss old school.
Or rather,
Ye Aulde Skoole
Lizard said:"Bumbleflether's Most Puissant Viewing Of The Remotest Reaches".
Namin' it Old School!
That might have been in reference to their spellbook. In the pregen, we saw the wizard had two different daily powers in his spellbook, but he could only prepare one of them at any given time.GoodKingJayIII said:I'm a little confused.
I was under the impression wizards had more daily powers than most of the other classes (perhaps more than any of them). I'd provide a link if I could, but I can't, so I'm willing to concede that I just made it up and told it to myself, but I swear a dev mentioned it in an article or podcast. Anyway, obviously everyone has the same amount of at will, encounter, daily, and utility powers at any given level.
So what does that mean for the wizard, exactly? They have the most daily powers to choose from? Part of my expectation of wizards is that they are versatile. So this consolidation is a little surprising to me.
The downside is thatBayonet_Chris said:I would almost hope that rituals would require some sort of side quest. Knowing the ritual and getting everything you need to use it would be two separate things. For example, yes - my cleric knows the Raise Dead ritual. It may require that I take a trip to the underworld to rescue my buddy and bring him back to his body though. It might require some rare component. Or both.
It's too early to speculate, obviously, but that would be more of a "cost" that would be inline with the heroic ideal.
See, you could solve these problems by simply banning dying.Mirtek said:The downside is that
a) every death would distract from the campaign for at least one evening of gaming
b) the player of the death character could only sit and watch
Cadfan said:is like asking "why does a level 1 person who's farmed all their life have a better Profession: Dirt Farmer check than my level 20 sorcerer???"
I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.ForumFerret said:You're getting +1/2 level to stat modifiers, and I would expect those to be part-and-parcel of [w] damage. So effectively, yes.
And bandages, I hope.Mercule said:I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.
I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.
I always thought the rule for armwrestling was: The character with higher STR score wins.Mercule said:I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.
I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.
Mercule said:I have a couple friends who had a tirade about str 8 wizards arm-wrestling str 18 fighters (and the 25% chance the wizard will beat them in a straight-up str check) when 3e was first released. Apparently, such things make a system unworthy for human consumption.
I can't wait for the reaction when they find out that a 20th level wizard (str 8), with an 8 str is going to have a 75% win rate against a 1st level fighter (str 18). Blood will shoot from their eyes. I'm bringing popcorn.