Tiers Excerpt (merged)

Cadfan said:
Dausuul said:
Totally agree. The ritual should be called "Warwizard's Crimsonblood Scryblade of Razorcertainty."

Fixed it for you.

You cast it by dipping your sword (you're a warwizard) into the blood of a slain foe. The blood instantly slides up the blade, creating a thin, smooth, reflective coating. As you stare at your face in the reflection, the world around you fades to your senses. You see images of the enemy you hunt, and hear the beating of his heart.

Fixed your fix for you.

You know you can't have free-standing nouns like that.
 
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Mustrum_Ridcully said:
In a way, this is an age-old problem. Why don't characters not simply attack the merchant selling them their cool magical items? Why don't they even try? How could can his defenses really be? ;)

In Dragonlance, at least, that old man would've kicked the party's collective behind! :D

Pinotage
 

eleran said:
First of all you have to get yourself a very special magic item...Derren's Lens of Semantical Negativity. From there it is easy.

Tried by buy one in my local magical wall-mart, but they were all out, apparently demand is quite on the rise...
;)
 

hong said:
Scryblade.

SCRYBLADE.

I so want a magic sword called Scryblade.
That thing's called the Sword of Omens. It granted sight beyond sight. And it was handy in calling sexy cheetah-and-puma-girl reinforcements. Or tiger-boys, if you were into that. :D
 

Mustrum_Ridcully said:
In a way, this is an age-old problem. Why don't characters not simply attack the merchant selling them their cool magical items? Why don't they even try? How could can his defenses really be?

The problem is not the system, so much as it is the Dungeon Master. Yet, that's for another thread. ;)
 

Actually, while others have been marveling over the progression, I wonder if we haven't seen some evidence for the "feat-based" multiclassing being the main/only method in the core books from this excerpt.I hesitate to say that with certainty but the text and the progressions seem to indicate that the game either assumes 0 changes of base class throughout or that there's something extremely major we haven't seen involving class changes.

When I mean multiclass, I don't mean "essentially single classed, except for a couple of powers," which is something that sounds like the perfect reason to have a class training feats that give a couple of the powers of a class and that's it. I also don't mean retrains like "Oh, i was a wizard 10, but now I'm a fighter 11 now that I've leveled.." I mean combos like a fighter/warlock which combine multiple classes pretty much evenly and for a good portion of the character's career.

One possibility I just thought of is that multiclassing is supposed to be primarily done on a tier basis. An example of this idea would be a character who wants to be a combo fighter/mage picks up one of their classes from 1-10, then the other from 11-20, then has an epic destiny designed to blend them from 21-30 (I don't know how the epic levels would play out though in terms of class choice). This might be in lieu of a paragon path, for example, or even an epic destiny (which explains the coyness of some of the devs regarding characters without them.) as it is possible that could be a way to add class features and appropriate powers, as the additional features might add onto the 'base' that is already present without taking away the class features of the base class. In that case, it would definitely be reasonable to have the 'multiclass' characters features be slightly less potent than the single-classed character's of the same type, though where applicable, more potent than those of someone who doesn't have the "class" at all. Likewise, while a multiclass path/destiny offer's up more variety in the power selection over the entire tier and enable a character to pick relatively freely from both class's lists, the class training feats might allow a single, one time choice from another class's power list.
 


Steely Dan said:
So there's no 1/2 level as bonus damage in 4th Ed, ala Saga?
You know, I suspect 1/2 level will indeed be added to damage, at least for PCs. Initiative is clearly Dex mod + 1/2 level, and there's been no sign of any basic Dex mod anywhere (ie, without the level bit).
 

hong said:
1.) You know, I suspect 1/2 level will indeed be added to damage, at least for PCs.

2.) and there's been no sign of any basic Dex mod anywhere (ie, without the level bit).

1.) Oh, thank god. *in the voice of Austin Powers*

2.) I thought I saw a rogue power that stated that you add your Dex modifier to damage…?
 

Steely Dan said:
2.) I thought I saw a rogue power that stated that you add your Dex modifier to damage…?

Well, that could be "Dex modifier" as in (Dex score/2 - 5) , or as in (Dex score/2 - 5) + (level/2). It remains unclear.
 

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