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Steely Dan said:So there's no 1/2 level as bonus damage in 4th Ed, ala Saga?
You're getting +1/2 level to stat modifiers, and I would expect those to be part-and-parcel of [w] damage. So effectively, yes.
Steely Dan said:So there's no 1/2 level as bonus damage in 4th Ed, ala Saga?
hong said:Well, that could be "Dex modifier" as in (Dex score/2 - 5) , or as in (Dex score/2 - 5) + (level/2). It remains unclear.
If wizards vary from the overall framework (and they obviously do from the pre generated wizard), then its probably listed in the wizard's class entry.GoodKingJayIII said:I'm a little confused.
I was under the impression wizards had more daily powers than most of the other classes (perhaps more than any of them). I'd provide a link if I could, but I can't, so I'm willing to concede that I just made it up and told it to myself, but I swear a dev mentioned it in an article or podcast. Anyway, obviously everyone has the same amount of at will, encounter, daily, and utility powers at any given level.
So what does that mean for the wizard, exactly? They have the most daily powers to choose from? Part of my expectation of wizards is that they are versatile. So this consolidation is a little surprising to me.
DarkKestral said:One possibility I just thought of is that multiclassing is supposed to be primarily done on a tier basis.
The wording is different in some previews:hong said:Well, that could be "Dex modifier" as in (Dex score/2 - 5) , or as in (Dex score/2 - 5) + (level/2). It remains unclear.
Stuff that gets used in combat, but isn't directly related to hurting people. Defensive buffs, fly, invisibility were examples given before.Doug Justice said:I know what at-will, encounter and daily powers are, but what are utility powers?
TumbleDoug Justice said:I know what at-will, encounter and daily powers are, but what are utility powers?
Cadfan said:If wizards vary from the overall framework (and they obviously do from the pre generated wizard), then its probably listed in the wizard's class entry.