Tiers Excerpt (merged)


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I'm a little confused.

I was under the impression wizards had more daily powers than most of the other classes (perhaps more than any of them). I'd provide a link if I could, but I can't, so I'm willing to concede that I just made it up and told it to myself, but I swear a dev mentioned it in an article or podcast. Anyway, obviously everyone has the same amount of at will, encounter, daily, and utility powers at any given level.

So what does that mean for the wizard, exactly? They have the most daily powers to choose from? Part of my expectation of wizards is that they are versatile. So this consolidation is a little surprising to me.
 

hong said:
Well, that could be "Dex modifier" as in (Dex score/2 - 5) , or as in (Dex score/2 - 5) + (level/2). It remains unclear.

Yeah, because I've seen the term "add Dex" (which would mean modifier + 1/2 level) and "add Dex modifier".
 

GoodKingJayIII said:
I'm a little confused.

I was under the impression wizards had more daily powers than most of the other classes (perhaps more than any of them). I'd provide a link if I could, but I can't, so I'm willing to concede that I just made it up and told it to myself, but I swear a dev mentioned it in an article or podcast. Anyway, obviously everyone has the same amount of at will, encounter, daily, and utility powers at any given level.

So what does that mean for the wizard, exactly? They have the most daily powers to choose from? Part of my expectation of wizards is that they are versatile. So this consolidation is a little surprising to me.
If wizards vary from the overall framework (and they obviously do from the pre generated wizard), then its probably listed in the wizard's class entry.
 


DarkKestral said:
One possibility I just thought of is that multiclassing is supposed to be primarily done on a tier basis.

I'm thinking this as well. That it might be restricted to being tier-based. I suspect that a single class character will advance according to the table we've seen today, chosing powers from the class list. I also suspect that there might be a 'multiclassing' table that allows perhaps more powers, but lower level, and allows choosing powers from the list from two (or more) classes. You'd end up progressing in your primary class with the same level of powers (probably less, though) and get additional lower level powers of your secondary class. That means you don't lag behind in power for spellcasting, but you still maintain some of the abilities of the new class.

Pinotage
 

hong said:
Well, that could be "Dex modifier" as in (Dex score/2 - 5) , or as in (Dex score/2 - 5) + (level/2). It remains unclear.
The wording is different in some previews:

Renewing Smite
Paladin 13
Encounter • Healing, Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2x[W] + Cha damage and ally within 5 heals 10 + your Wisdom modifier damage.

Safeguard Smite
Paladin 1
Encounter • Weapon
Standard Action
Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 2x[W] + Cha.

Positioning Strike
Rogue Attack 1
Encounter [ ] Martial, Weapon
Standard Action
Melee weapon
Requirement: You must be wielding a light blade.
Target: One creature
Attack: Dexterity vs. Will

Hit: 1[W] + Dexterity modifier damage, and you slide the target 1 square.

I think the Rogue power is the most recent, so, the most trustful one.
When it says "Dexterity", as in the "Attack" part, it means Dex score/2 -5 + level/2.
When it says "Dexterity modifier", as in the part, it probably means Dex score/2 -5.
I think it would not make sense distinct wordings meaning the same thing.
 

Doug Justice said:
I know what at-will, encounter and daily powers are, but what are utility powers?
Stuff that gets used in combat, but isn't directly related to hurting people. Defensive buffs, fly, invisibility were examples given before.
 

Doug Justice said:
I know what at-will, encounter and daily powers are, but what are utility powers?
Tumble
Rogue Utility 2
You tumble out of harm’s way, dodging the opportunistic attacks of your enemies.

Encounter [ ] Martial
Move Action
Personal
Prerequisite: You must be trained in Acrobatics.

Effect: You can shift a number of squares equal to one-half your speed
 

Cadfan said:
If wizards vary from the overall framework (and they obviously do from the pre generated wizard), then its probably listed in the wizard's class entry.

Ok, cool. Good to know! I haven't had much experience with the pregens.
 

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