Mustrum_Ridcully said:Forgotten Realms pre 4E has all the answers. (If they didn't help you for FR - like me - they won't help you with your oracle, either.)
Thanks, for two reasons:
Reminding me of the name of the Cylon Baseship Controller Person (wanted to use it in a BSG discussion, but couldn't remember it, and for a good idea! (But the Hybrid talk seems to fit better for a sci-fi setting, does it not?)
So...old gypsy woman...alone in the wagon...no one really watching...with the ability to scry...hmm...I've got an Intimidate Skill of +12... there's no penalty for out-of-alignment acts-....hmm..."
In a way, this is an age-old problem. Why don't characters not simply attack the merchant selling them their cool magical items? Why don't they even try? How could can his defenses really be?![]()
In FR, his defenses may indeed be formidable (just take a look at all the Volo's Guides). Often wands triggered at will, clever traps, animated weapons and constructs (golems). And it's not just merchants dealing in magic items -- armorers, weaponsmiths and jewelers (for example) all have these defenses at their shops. I'm guessing it's due to PCs in Ed's first campaigns trying to rob and/or slay them (and even each other).