Tiers Excerpt (merged)

Mustrum_Ridcully said:
Forgotten Realms pre 4E has all the answers. (If they didn't help you for FR - like me - they won't help you with your oracle, either.)


Thanks, for two reasons:
Reminding me of the name of the Cylon Baseship Controller Person (wanted to use it in a BSG discussion, but couldn't remember it, and for a good idea! (But the Hybrid talk seems to fit better for a sci-fi setting, does it not?)


So...old gypsy woman...alone in the wagon...no one really watching...with the ability to scry...hmm...I've got an Intimidate Skill of +12... there's no penalty for out-of-alignment acts-....hmm..."
;)

In a way, this is an age-old problem. Why don't characters not simply attack the merchant selling them their cool magical items? Why don't they even try? How could can his defenses really be? ;)

In FR, his defenses may indeed be formidable (just take a look at all the Volo's Guides). Often wands triggered at will, clever traps, animated weapons and constructs (golems). And it's not just merchants dealing in magic items -- armorers, weaponsmiths and jewelers (for example) all have these defenses at their shops. I'm guessing it's due to PCs in Ed's first campaigns trying to rob and/or slay them (and even each other).
 

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ainatan said:
I think there ARE higher level At-Will powers because all At-Will powers we've seen so far have a Level in their description, such as "Magic Missile Wizard Attack 1"

I think that's just because all powers have a level. For example, we've seen level 6, 10, and 16 wizard utility powers, even though there are no utility powers in between those levels. They could've called those 2nd-, 3rd-, and 4th- level utility spells, but they decided to label all powers (including at-will) with levels according to when PCs can take them. I wouldn't assume that because all at-will powers are level 1, that means there are higher-level at-will powers.
 

occam said:
I think that's just because all powers have a level. For example, we've seen level 6, 10, and 16 wizard utility powers, even though there are no utility powers in between those levels. They could've called those 2nd-, 3rd-, and 4th- level utility spells, but they decided to label all powers (including at-will) with levels according to when PCs can take them. I wouldn't assume that because all at-will powers are level 1, that means there are higher-level at-will powers.
That's a possibility, but if you take a look at the pregens, there lots of powers without a level on it. And if all at-wills are level 1 and only attainable at level 1, there is really no reason to put a level on them.
 

ainatan said:
That's a possibility, but if you take a look at the pregens, there lots of powers without a level on it. And if all at-wills are level 1 and only attainable at level 1, there is really no reason to put a level on them.

The pregens don't have any class powers without a level listed. The things without levels are feats, class features (not powers), or racial powers.

I agree there may be no reason to list a level with at-will powers, other than consistency.
 

Hey there! :)

Gargazon said:
As gods are level 37 solo monsters (apparently) I don't think this will be the case.

Besides, what would be the BBEG at level 40?........

Immortal Tier (31-40)

Adventures:
Immortal adventures are epoch events, with both widespread and lasting consequences that can reshape planar geography. Immortal characters explore the minds of dreaming deities, make war on pantheons, and tread the dark corners of the universe where they battle the savage gigantes, otherworldly alien intelligences like the dreaded world flayers, the terrible four horsemen of the apocalypse, soul-thirsty demiliches, insidious ancient baatorians and godslayers such as the feared Ma Yuan. The dragons they encounter are the gods and goddesses of their kind, like Tiamat herself.

Sidereal Tier (41-50)

Adventures:
Sidereal adventures can involve the fate of the universe with reality being altered or possibly destroyed by those ultimately victorious. Sidereal characters venture in not only interdimensional space, but also in time where they battle savage cyberdemons, the ferocious Magog, time policing inevitables, unchained evil primordials, entropic umbrals, and even the right hands of fate itself; the calculating intelligibles. They might face an awesome space dragon in whose wake planets perish.

Primordial Tier (51-60)

Adventures:
Primordial adventures go beyond time and space, encompassing both negative and higher dimensions where sentient realities populate super-universes. Primordial characters search for answers beyond the universe itself, where they encounter savage anomalies, ferocious infinitaurs, fearless neutronium golems, anti-beings from negative dimensions and even retired supreme beings. Universe devouring interdimensional dragons, such as quasar dragons seek to erase you from reality.

Something like that. ;)
 


Upper_Krust said:
Hey there! :)



Immortal Tier (31-40)

Adventures:
Immortal adventures are epoch events, with both widespread and lasting consequences that can reshape planar geography. Immortal characters explore the minds of dreaming deities, make war on pantheons, and tread the dark corners of the universe where they battle the savage gigantes, otherworldly alien intelligences like the dreaded world flayers, the terrible four horsemen of the apocalypse, soul-thirsty demiliches, insidious ancient baatorians and godslayers such as the feared Ma Yuan. The dragons they encounter are the gods and goddesses of their kind, like Tiamat herself.

Sidereal Tier (41-50)

Adventures:
Sidereal adventures can involve the fate of the universe with reality being altered or possibly destroyed by those ultimately victorious. Sidereal characters venture in not only interdimensional space, but also in time where they battle savage cyberdemons, the ferocious Magog, time policing inevitables, unchained evil primordials, entropic umbrals, and even the right hands of fate itself; the calculating intelligibles. They might face an awesome space dragon in whose wake planets perish.

Primordial Tier (51-60)

Adventures:
Primordial adventures go beyond time and space, encompassing both negative and higher dimensions where sentient realities populate super-universes. Primordial characters search for answers beyond the universe itself, where they encounter savage anomalies, ferocious infinitaurs, fearless neutronium golems, anti-beings from negative dimensions and even retired supreme beings. Universe devouring interdimensional dragons, such as quasar dragons seek to erase you from reality.

Something like that. ;)
Sounds like that german scifi-franchise, Perry Rhodan. :D
 




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