Tiers Excerpt (merged)

Genius by WotC. Give a little taste every now at then...then closer to the release date, push out more and more crunch to get people even more hyped up. That said, this preview is pure gold. A good amount of powers, and a good feel of what the tiers are like. What I want to see next is some more stuff on races.
 

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Fallen Seraph said:
I imagine it be more, a gradual regrowth of Health... Perhaps could use a Recharge Mechanic, with how high you score determining how well you regenerate that turn.
We have seen a regenerate ability that just lets you heal 20 as a minor. There have been others that let you regenerate at certain points, I doubt it will be universal.
 


Wow, this is quite a flood of information. Note how your Paragon path only awards you a daily at the end of the Paragon tier.

I'm slightly disappointed at what seems like a low number of powers (I like neat things, I admit), but I'm willing to see how it all plays out.
 

Shroomy said:
Wow, while it's probably been brought up before, but its going to be hard for a PC to break 200 hit points.
Yeah, the HP chart is pretty interesting. It looks like one reason some of the high-level monsters don't seem to do a lot of damage is that PCs don't actually have as many HP as the monsters might. After all, the monsters we've seen have (6, 8 or 10 HP * (level +1)) + Con score for HP. PCs have 4, 5 or 6 HP/level plus that other stuff.

If that's right, that's another asymmetry between PCs and monsters. PCs have less HP, and presumably do more damage than equal-level monsters.
 


Benimoto said:
If that's right, that's another asymmetry between PCs and monsters. PCs have less HP, and presumably do more damage than equal-level monsters.
This should make games like mine that have more PC-race foes than monstrous foes interesting and deadly.

Unless, of course, the NPC classes take this into consideration and are similarly asymmetric.
 

Kishin said:
I'm slightly disappointed at what seems like a low number of powers (I like neat things, I admit), but I'm willing to see how it all plays out.

Keep in mind that you'll also have up to 8-10 other abilities from your magic items.

Plus, feats (which look like 6 feats / tier) may be usable for training abilities like the half-elf's where you can take another class's at-will as a per-encounter or maybe another class's encounter power as a per-day?
 

They seem to neglect mentioning class features and abilities

Not even a note like "remember to check your class' table of features" since we know some abilities like sneak attack do increase at different tiers.
 

Benimoto said:
Yeah, the HP chart is pretty interesting. It looks like one reason some of the high-level monsters don't seem to do a lot of damage is that PCs don't actually have as many HP as the monsters might. After all, the monsters we've seen have (6, 8 or 10 HP * (level +1)) + Con score for HP. PCs have 4, 5 or 6 HP/level plus that other stuff.

If that's right, that's another asymmetry between PCs and monsters. PCs have less HP, and presumably do more damage than equal-level monsters.
Perhaps, remember that PCs have larger kicker, if magic items can also give hp it well be a case of different paths to similar ends.
 

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