Ties that Bind - 3.5 Forgotten Realms Gestalt

Rystil Arden said:
You could try paying 8000 gold for bracers that create +1 daggers. That would be functionally equivalent to owning a +1 returning dagger power-wise with a few minor differences (it takes up an item slot, but enemies can't just grab it to keep it from returning, and it's also much cooler)
I don't see why that +1 would be worth paying 5000 more? Those daggers are magical but don't give any enhancement... how would that +1 matter? I'll get +5 from str/dex and these are for backup if I can't go into melee. Her favorite fighting style is flanking a target with her scimitar&kukri...
gabrion said:
Sorry, I wasn't clear about that. As per the power description, they are magical in determining whether they bypass DR, I just meant that they wont have a bonus to them. As Rystil said, you cold up the price to make them better.
Ah ok :) But I still don't see the worth of paying 5000 gold more for a +1 when I'll be using them as backup only. I would rather put that money into more usefull things ;)
 

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chubbell said:
Would you allow me to have a psionic version of the practiced spellcaster feat that would increase my manifester level by +4?

I've seen this proposed in several discussions and there is always a heated battle over whether or not they are balance, but my opinion is that such a feat wouldn't be any better that the practiced spellcaster feat and as such I will allow it.

Kyoni said:
Ah ok But I still don't see the worth of paying 5000 gold more for a +1 when I'll be using them as backup only. I would rather put that money into more usefull things

Haha...I also missed the fact that you were using these for backup, which is why I was saying they would be sub par compared to most of the weapons 12th level characters would be using. No, if you just have these for a pinch then their magical quality should be enough.
 

I've seen this proposed in several discussions and there is always a heated battle over whether or not they are balance, but my opinion is that such a feat wouldn't be any better that the practiced spellcaster feat and as such I will allow it.

It's actually much much better than Practised Spellcaster because the 1st and 2nd level powers are often better than the high level powers if you can augment them. A level 4 Wizard with +4 CL from Practised Spellcaster is notably weaker than a level 8 Wizard at all times, with only 2nd-level spells, but a level 4 Psion with +4 ML is just as strong as a level 8 Psion until she runs out of Power Points.
 

Rystil Arden said:
...until she runs out of Power Points.

Which is were it falls apart for psionic characters. Psions fall behind in PP if they take a class w/out full manifester levels, so having feat that lets them manifest powers that cost them more is a double edged sword.

Arcane magic uses on the other hand don't have such a fear. Spells automatically become more powerful as they gain caster levels, so Practices Spellcaster is a free modification to all the spells they cast.

In the end the feat is only better in clutch situtions and for a well played psion (read a psion who preserves their PP pool it is actually less useful than Practiced Spellcaster is for a wizard.
 

gabrion said:
Which is were it falls apart for psionic characters. Psions fall behind in PP if they take a class w/out full manifester levels, so having feat that lets them manifest powers that cost them more is a double edged sword.

Arcane magic uses on the other hand don't have such a fear. Spells automatically become more powerful as they gain caster levels, so Practices Spellcaster is a free modification to all the spells they cast.

In the end the feat is only better in clutch situtions and for a well played psion (read a psion who preserves their PP pool it is actually less useful than Practiced Spellcaster is for a wizard.
My guess would be that with a paucity of PP, the user of the feat would generally use the +4 ML for long-lasting buffs and climactic fights. (let's put it this way--it's much better than Overchannel if you have levels not in Psion)
 

I wanted to get some custom magic items for my character. They are described below.

1) boots of speed, striding, and springing
-basically, the abilities from boots of speed and boots of springing and striding combined into one pair of boots. What I want is the abilities from boots of speed combined with the longstrider spell for the +10 ft movement.

boots of speed = 12,000 gp
boots of springing and striding = 5,500 gp

So, 12,000 + 2(5,500)gp = 23,000 gp

or with just the longstrider 1st level spell
12,000 + (1)(1)(2,000)(1.5) = 15,000 gp

2) misc magic item like an earring or bead on a necklace with wieldskill 1st level spell as a command word.

at caster level 1
(1)(1)(1,800) = 1,800 gp
 

chubbell said:
I wanted to get some custom magic items for my character. They are described below.

1) boots of speed, striding, and springing
-basically, the abilities from boots of speed and boots of springing and striding combined into one pair of boots. What I want is the abilities from boots of speed combined with the longstrider spell for the +10 ft movement.

boots of speed = 12,000 gp
boots of springing and striding = 5,500 gp

So, 12,000 + 2(5,500)gp = 23,000 gp

or with just the longstrider 1st level spell
12,000 + (1)(1)(2,000)(1.5) = 15,000 gp

These boots will be fine, except adding the longstrider spell. That spell gives an enhacement bonus to speed, which is the same as the bonus given by the striding and springing boots, so they wouldn't stack. Also I think the price should be a bit lower since you multiplied the cost of the striding and springing boots by 2 when it should only be 1.5

2) misc magic item like an earring or bead on a necklace with wieldskill 1st level spell as a command word.

at caster level 1
(1)(1)(1,800) = 1,800 gp

Sorry, but I can't allow an item like that.
 

gabrion said:
These boots will be fine, except adding the longstrider spell. That spell gives an enhacement bonus to speed, which is the same as the bonus given by the striding and springing boots, so they wouldn't stack. Also I think the price should be a bit lower since you multiplied the cost of the striding and springing boots by 2 when it should only be 1.5.

So does that mean I can have the boots(speed + longstrider) for 15,000 gp? Also would the movement bonus apply to flying since an unbodied race's main mode of movement is flight?

gabrion said:
Sorry, but I can't allow an item like that.

May I ask why you would not allow a magic item like this? I was thinking of creating a necklace with beads for different command word spells much like the string of prayer beads. For example a bead with mage armor 2/day and shield 2/day or prestidigitation or unseen servant.

Or was it the wieldskill spell itself you are not allowing?

Also what time tomorrow(Wed) did you want our characters finished?
 

chubbell said:
So does that mean I can have the boots(speed + longstrider) for 15,000 gp? Also would the movement bonus apply to flying since an unbodied race's main mode of movement is flight?

You can hace the boots combining boots of speed and boots of striding and springing for 20,250 gp by my calculations.

May I ask why you would not allow a magic item like this? I was thinking of creating a necklace with beads for different command word spells much like the string of prayer beads. For example a bead with mage armor 2/day and shield 2/day or prestidigitation or unseen servant.

Or was it the wieldskill spell itself you are not allowing?

The idea is not what I'm oppossed to (using it for prestidigitation for example would be fin), but the wieldskill spell itself. Normally an item that give a +10 competence bonus to a skill costs 10,000 gp. The item of unlimited weildskill by using a command word would be far more powerful that that (since it could be used on any skill), which would make the price much higher.

Also what time tomorrow(Wed) did you want our characters finished?

This is a good thing for everyone to note. Characters should be ready to be chosen by 5:00 pm on Wednesday (pacific time).
 

Actually they changed the wieldskill spell in the Players Guide to Faerun to a +5 skill bonus. It's OK if you will not allow this item. The main reason why I wanted it was so I wouldn't have take a whole bunch of knowledge skills for my character. ;}

I am still thinking about creating a necklace with several low powered spells like mage armor and sleep a couple of times a day on command. I'll draw them up a little for you.

Another question for you. I am going to still be an unbodied race for my character and wanted to know if I will need to add the Ghost Touch ability to all of my equipment to make it incorporeal or not?

I was reading in the Libris Mortis book about incorporeal beings in the back of the book and was confused on this point. The text implies that items possessed by an incorporeal being are considered incorporeal as well, but it don't say if this is an automatic benifit or if the item needs the Ghost Touch ability applied to it. This answer would effect how my character will be able to travel through objects while wearing his equipment or not.

I did see the ghostly grasp feat to allow incorporeal beings to interact with physical objects without the Ghost Touch ability, but I'm running low on the number of available feats slots for my character.
 

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