Li Shenron
Legend
Just a simple question, but you are welcome to expand on it or share your feelings on the topic.
Do you prefer a steady speed of character level progression i.e. time between level-ups always the same, or a slowing-down progression, i.e. time between level-ups getting longer and longer?
Notice that this question is strictly about at what time intervals do you prefer characters to level up during a campaign. It is NOT about how many XP are needed (for instance in 3e the XP needed for next level increase, but the number of encounters needed stays the same).
Just in case this isn't clear enough yet:
- STEADY means that on average it takes about the same time to level up, no matter what is the current level
- SLOWING-DOWN means that the higher the current level, the longer the time to reach next level
where "time" is measured in whatever units you want (e.g. number of gaming sessions, number of encounters, numbers of adventures...).
Do you prefer a steady speed of character level progression i.e. time between level-ups always the same, or a slowing-down progression, i.e. time between level-ups getting longer and longer?
Notice that this question is strictly about at what time intervals do you prefer characters to level up during a campaign. It is NOT about how many XP are needed (for instance in 3e the XP needed for next level increase, but the number of encounters needed stays the same).
Just in case this isn't clear enough yet:
- STEADY means that on average it takes about the same time to level up, no matter what is the current level
- SLOWING-DOWN means that the higher the current level, the longer the time to reach next level
where "time" is measured in whatever units you want (e.g. number of gaming sessions, number of encounters, numbers of adventures...).