I don't even track XP anymore. I level them when I am done using all the monsters and NPC's I want to for their current level. So I advance them to allow me to use new sets of level appropriate opponents involved in my over arching story lines.
Other?
Leveling should linger in the games 'sweet spot'. The game should end at some point after the sweet spot is hit.
(...)
More or less my group doesn't track xp any more and levels up as a narrative thing rather than quantitative thing.
Having said that, if i *DID* track xp for level up progressions, between the choices presented here, i'd prefer a steady progression.
Fair point - I always assume weekly evening sessions, or as close to that as life allows.You changed metrics in midstream here. Can you clarify? 1 level/3 sessions is using Session as a unit of measure. 1 level/4-6 months is using Months.
How many sessions do you have per month or year to give your former statement some context with the latter statement?
Long to me is double-digit number of years...see my .sig...Ahnehnois said:Guess that depends how you define "long campaign". For me, anything that hits a double-digit number of sessions is a "long campaign".
I don't even track XP anymore. I level them when I am done using all the monsters and NPC's I want to for their current level. So I advance them to allow me to use new sets of level appropriate opponents involved in my over arching story lines.