Time For Some Star Trek Adventures In The Shackleton Expanse

1634052803402.png

One of the strengths of the Star Trek Adventures line is the robust adventure support. Between the two published episode collections, the short starter box campaign, the individual PDF stories, the one page episode briefs and the living campaign adventures, GMs have enough Star Trek stories to tell that they will be well into the Beard Season of a campaign before having to write their own stuff. The game line released The Shackleton Expanse recently as its first campaign setting book for the line. Modiphius beamed me a review copy to evaluate, so let’s take their latest book for a shakedown cruise.

The setting detailed in the book is built for The Next Generation era, though there are sidebars that offer suggestions for other eras and styles of play. The most prominent of these are for Klingon groups to tie in with the Klingon Empire release from last year. The central base the players call home is Narendra Station, which is co-owned by the Klingon Empire. The base is meant to be a symbol of the newfound cooperation between the Federation and the Klingons, but there are hints of the remaining tensions that suggest some Deep Space Nine style intrigues for GMs that want their campaigns painted in a few shades of grey. The Romulans play the part of hostile neighbors, as the Expanse borders on theirs. Curiously, the Orion Syndicate takes on the role of the local “space scoundrel species that run the local underworld” rather than the Next Generation made Ferengi. Perhaps the writers saw a chance to explore new space with the Orion or perhaps the Ferengi were placed out of bound given their prominence in the new season of Star Trek: Discovery.

There are also local species in the area, though most have only recently developed to the point where the Federation can interact with them without violating the Prime Directive. They are all presented as playable species options in the book with two options that push against the usual “rubber forehead” alien options. The Cal-Mirrans are a crystalline species that float, communicate via flashes of light and have a bit of tachyon-enhanced divination. The Qufuari are four legged sea otter-like people who have the potential to become the galaxy’s greatest engineers. Though their world is still around an Age of Sail tech level, they’ve drawn schematics of working Starfleet level tech and there’s a faction on the world that is ready to build it if someone could show them how.

There’s also plenty of exploration yet to be done in The Shackleton Expanse. A variety of anomalies have kept the space mostly unexplored until recently. This puts the campaign section in a prime spot by allowing for the expected clashes of empire while also still leaving plenty of room for strange space phenomena to solve. My favorite is the “washboard” phenomena that batters ships travelling at high warp to cause them to shake and shimmy. Rough space seas make for an interesting complication for an episode and a long term project for science officers and engineers to take on during downtime.

The book also included a write up on how to make your own worlds in the back of the book. It’s a short section that focuses mostly on the physical information of the planet. While I understand that’s not a lot of space, I was disappointed by the focus on planet types and numbers of moons rather than generating story hooks. Star Trek is science fiction, but that information almost always takes a back seat to current issues, questions of morality and explorations of society. Fans looking for a book that creates fleshed out worlds with a few dice rolls should check out Stars Without Number as a way to generate places ready to explore instead.

The main alien species discussed in the are the Tilikaal, though they exist mostly to drive the included campaign. They are a precursor style mystery alien that has ruins and technology scattered throughout the area and seem to have evolved past this dimension into others. Figuring out what happened to them and keeping their wondrous devices out of enemy hands is the focus of the 10 episode campaign included in the book.

Technically, the campaign is already published material that is available for free from the Modiphius website. However, it’s been remixed and freed from the need to follow the demands of players contributing to a living campaign. The campaign spans the timeline of the Original Series and that of The Next Generation and Deep Space Nine. The important adventures are revised for the book, while the secondary ones have been reduced to one page briefs along with several new ones that can extend the campaign. This gives The Shackleton Expanse something of a semi-serialized Deep Space Nine feel. There’s the ongoing Tilikaal plot as a general campaign thread with the ability to mix in self-contained episodes in between the main plot.

Star Trek Adventures Game Masters looking for a setting and campaign should check out The Shackleton Expanse. It continues the tradition of excellent adventure support for the line.

If you found this review helpful, please consider purchasing books via the included links. Every purchase helps your friendly local game reviewer.
 

log in or register to remove this ad

Rob Wieland

Rob Wieland



Staffan

Legend
Ferengi are prominent in Disco?
I don't know about prominence. In the season 4 trailer, there is a Ferengi shown in a Starfleet uniform, but as far as I know nothing has been said about prominence. There's also a blink-and-you'll-miss-it ship named for Nog on screen at one point in season 3.
 



Scribe Ineti

Explorer
Nice review, thanks for posting it!

Two notes: I focused on the Orions because we hadn’t really seen much of them and I felt like they were a good fit. The Ferengi are well covered in DS9.
Four of the living campaign adventures were revised and included in the book as full length adventures; we added another six all new full length adventures to fill out the campaign. The other 12 adventures from the living campaign were revised into one page mission briefs, and another 24 briefs were added. Total of 46 discrete adventures in the book, between the full length and the briefs. :) Should keep groups busy for a while.
 




fba827

Adventurer
I’ve been wanting to play this Star Trek rpg (but play not dm) , and I don’t know why but this product makes me want to play even more. Sigh
 

Recently picked up the core book and been reading it. Man, I cant wait to play (GM). Gotta convince the group though...

Would anyone have the info for playing a Cardassian or Orion? I know they are in 2 diff supplement books, but I cant afford to buy a whole new book(s) for just some character info.
 
Last edited:


mykesfree

Explorer
Recently picked up the core book and been reading it. Man, I cant wait to play (GM). Gotta convince the group though...

Would anyone have the info for playing a Cardassian or Orion? I know they are in 2 diff supplement books, but I cant afford to buy a whole new book(s) for just some character info.
If you have the core book, then you can use STAR TREK Adventures to make any Character or ship that you like.
 
Last edited:



Visit Our Sponsor

Level Up!

An Advertisement

Advertisement4

Top