Time of Vengeance [closed]

It's ok, if you can't work it in, or you could take a little off the pollen cloud,


I was trying not to be a point cruncher by not maxing every thing out and you seemed to go ahead and max it all anyways.



Ok, after digging through the build, have a couple of questions, and one comment

Firstly, why did you put Contagious and Poison on the Emotion Control? Not a complaint, cool idea and I like it, just wondering why you chose to do it, and do you think it should have sense dependant (olfactory)

Secondly, What does the independant extra do? I can't find it anywhere

THird, I don't really like her having Sufficate she wouldn't do that. I guess you could put th e GM controlled flaw on it if you wanted to save it for Tendril just going nuts.
 
Last edited:

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hero4hire said:
Insight,

I just went over Torque. Just a couple of things.

Torque's 30 pp of Friction Array seems very innefficient compared to the one presented in Ultimate Power.

I cant see a reason Thematically or Mechanically to make most of it a Ranged instead of Perception. You are not saving PP, nor do you have any Feats to take advantage of making some of the Powers being Ranged.

Unless you have an objection I would like to present the array like this.



Since you have UP you can just look these up (some are APs of Kinetic Control), but do exactly what you intended PLUS all are at Perception Range.

Also, Immunity to all Heat Effects is 10 ranks of Immunity Heat Damage however is 5 ranks.

Lastly due to an unneeded Feat (attack specialization) and some math you have leftover PP.

Here is what I have

[sblock]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Torque
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 146
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 10 (0)
Dexterity: 14 (+2)
Constitution: 13 (+1)
Intelligence: 14 (+2)
Wisdom: 11 (0)
Charisma: 24 (+7/+2)
--------------------------------------

----------Saves---------
Toughness: +11
Fortitude: +3
Reflex: +6
Willpower: +5
--------------------------------------

----------Combat---------
Attack Bonus: +6
Damage Bonus: Unarmed +0
Grapple: +6
Defense Bonus: +7 (+3 flat footed)
Initiative: +2
--------------------------------------

----------Lifting Capacity---------
Light Load: 33 lbs
Medium Load: 66 lbs
Heavy Load: 100 lbs
Max Load: 200 lbs
Push/Drag: 500 lbs
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 10 ft / 5 ft / 2 ft
Speed: 250 ft/r
--------------------------------------

----------Skills---------
  • Bluff - 4 (+11)
  • Computers - 4 (+6)
  • Diplomacy - 0 (+7)
  • Disable Device - 4 (+6)
  • Disguise - 0 (+7)
  • Escape Artist - 2 (+4)
  • Gather Info - 5 (+12)
  • Handle Animal - 0 (+7)
  • Intimidate - 0 (+7)
  • Knowledge: Popular Culture - 4 (+6)
  • Knowledge: Technology - 2 (+4)
  • Perform: Dance - 5 (+12)
  • Perform: Singing - 5 (+12)
  • Perform: String Instruments - 5 (+12)
  • Search - 0 (+2)
  • Stealth - 0 (+2)
--------------------------------------

----------Feats---------
  • Attractive (2): +8 bonus Bluff & Diplomacy people affected by your looks
  • Dodge Focus (2): +2 dodge bonus
  • Favored Environment (1): Frictionless
  • Move-by Action: Move both before and after a standard action
  • Taunt: Demoralize using Bluff rather than Intimidate
--------------------------------------

----------Powers---------
Enhanced Charisma {} - Power Rank 10 - Cost 10 (1 * 10)

Pheremones {} - Power Rank 2 - Cost 4 (2 * 2)
Flaws: Limited (Opposite Sex), Limited (5' range)

Force Field {} - Power Rank 10 - Cost 10 (1 * 10)

Friction Control (Trip) {} - Power Rank 10 - Cost 31 (3 * 10 + 1)
Power Feats: Dynamic

DAP: Snare {} - Power Rank 10 - Cost 2

AP: Blast {} - Power Rank 10 - Cost 1

DAP: Environmental Control (Hampered Movement) {} - Power Rank 10 - Cost 2

DAP: Environmental Control (Heat) {} - Power Rank 10 - Cost 2

AP: Nullify (Movement) {} - Power Rank 10 - Cost 1

AP: Penetrating {} - Power Rank 10 - Cost 1

AP: Move Object {} - Power Rank 10 - Cost 1

AP: Slow {} - Power Rank 10 - Cost 1

Immunity (Own Powers, Heat Damage) {} - Power Rank 6 - Cost 6 (1 * 6)

Speed {} - Power Rank 2 - Cost 2 (1 * 2)

Super-Movement (Sure-Footed, Wall-Crawling, Water-Walking) {} - Power Rank 3 - Cost 6 (2 * 3)
--------------------------------------


----------Cost Summary---------
Abilities: 16
Combat: 22
Saves: 11
Skills: 10
Feats: 7
Powers: 80
Total Cost: 146
--------------------------------------"[/sblock]

I'm not sure what version of my character you're looking at, but some of your comments make me think what you're looking at differs quite a bit from what I posted most recently.

Also, you seem to be under the belief that Dex adds to Defense and Ranged Attacks. It does not, unless you're making a major change to the game mechanics. So I still need Attack Spec.

Also, my Force Field ranks are too high (they break PL when combined with my normal Toughness bonus). I'm dropping it to 7 ranks (PL max is 10 for Toughness save bonus, so that would make +10).

You're right about the 30pt array probably being overkill. I was trying to make it so that Torque could use one power at full ranks as well as another at say half ranks, but looking at it again, that doesn't seem necessary.

I'm going to post a new version shortly.
 

Allright, lets try this again...
I had to retool several things, but I think I've got it now..
BTW, was it specificallly the Hamper Movement you had a problem with 'coming from the ground'? I dropped it completely, but still have Earthquake limited to the same thing, as I figure that IS a drawback, since it means it can't harm flying characters (ANd I can't use it while RUMBLE himself is flying either).
I dropped the Limit on Reflective, and just left it at Melee.
Also, in his Vibration control Array, I wanted to make the 'vibratory attunement' effect his Always-On effect, b/c it's the only passive one, but the vibration control 'base' effect is a blast... Can I change it so that I 'default' to the passive stuff instead, since they have the same cost and it's basically a container structure that's an alternate effect of Vibration Control?

[sblock=Rumble Revised]

STR: 30(+10)*18 Before Density* (Effective 60 for lifting)
DEX: 10(+0)
CON: 30(+10)
INT: 10(+0)
WIS: 10(+0)
CHA: 10(+0)

Defense: 16(+4 base + 2 Dodge)
Attack: +6 base (+10 Melee, +10 Shockwave)
Grapple: +22 (6 base +10 STR + 6 SuperStrength)
Saves :
Tough: +14 (Impervious: 10 vs energy, 14 vs physical) (Reflective: Physical)
Fort +10(10con) Ref +5(5) Will +5(5)
Init : +0
Speed: 100'/round, 10 MpH (Flight), 100'/round, 10 Mph(Burrowing)
Knockback: 16

Skills:

Feats: Attack specialization: Shockwave 2, Attack Focus:Melee 4, Dodge Focus 2

Powers:
*Density 6 [Continuous/Permanent, Innate(1)] (19pp)
*+12 Str, +3 Impervious Toughness, +2 Immovable, +2 Super-Strength, 6' Tall, 1000 Lbs]
Enhanced Super-Strength 4 [on top of density's 2 = 6] (8pp)
Feature: Partial Levitation [subconscoiusly uses his flight to dampen his weight when walking, so he doesn't damage floors/sidewalks. (Continuous)] (1pp)
Protection 1 [Impervious+11, Limited:Physical(4); Reflective+14, Physical] (24pp)
Flight 1 [10 Mph; Limited - Not in Vacuum or Water(-1)] (1pp)

Vibration Control 10 (22 pp + 5 Alt Powers = 27 pp)
MAIN : Earthquake [Vibration Control 10, Area:Burst, Duration: Concentration, Touch Range, Progress Area (10'/rank), Indirect (From Ground)] *Limited: contact with solid surface. (ground, building, etc).
AP: Shockwave [Vibration Control 10, normal blast]
AP: Crumble [Corrossion 10, Limited: Objects]
AP: Stun 10
AP: Trip 10
AP: Vibratory Attunement [Super-Movement(Sure-Footed 4, Water-Walking 1, Affects Others); Super-Senses (Tremorsense, Echolocation); Burrowing 4 (Ranged)]

Trade-offs: -4 Def, +4 Toughness
28 Abilities + 10 Saves + 8 Feats + 20 Combat + 80 Powers = 146/150pp
4pp left

His true past and Origin are a mystery - Even to himself. He can't remember anything earlier than about 10 years ago, during his teens. He remembers waking up one morning in a ditch, not remembering anything, and seeing blown up vehicles all around. There was some sort of monster lurching down the high way, throwing cars left and right. Someone had to stop it, and at that moment, the earth started shaking, and Rumble knew that he was that Someone.

[sblock=background possibilities]

#1 : He's an Alien from a high-gravity, high-density world. His species are all very big, dense, strong, and can fly. THe vibration power was something strange in him.. like a mutation for a human.
#2 : Second Generation Super-Hero. He has some aspects of both of his parents (Flight/Strength), as well as powers of his own.(The Vibrations)

Either way, Rumble wouldn't know any of this, of course, since he woke up dazed and fighting a monster one day. When I decide on one of the backgrounds I'll flesh it out a bit more [/sblock]
[/sblock]
I have a couple things left I have to check, but I think that's pretty much it.
 
Last edited:

New Version of Torque
Notes:
Increased DEX to 16 (2pp)
Increased BAB and BDB by 1 each (4pp)
Moved a few skill points around - no pp change
Added 2 ranks of Dodge Focus (Defense is now at PL cap when not flat-footed) (2pp)
Dropped Force Field to 7 (Toughness save is now at PL cap when force field is engaged (3+7) (-3pp)
Dropped Friction Control array to 10 ranks (-10pp)
Added Dynamic to the AP - Penetrating (1pp)
Dropped the AP - Nullify (Movement) - seemed to overlap with Slow and Snare (-2pp)
Increased Immunity to include all Heat effects/dmg (5pp)

***

TORQUE [PL 10] 150pp
Concept: High-school kid who’s just gained kinetic and friction control powers, and also a strange secondary mutation: pheromones that attract the opposite sex.
Appearance: Caucasian, 16 years old, 5’8”, 165 lbs, dyed short black hair, piercing green eyes, eyebrow ring, nose ring, tattoos side of neck, right shoulder, left forearm, back of both hands, usually wearing jeans and a black concert t-shirt of some kind or another.

[sblock=ABILITY SCORES]
ABILITY SCORES
STR 10
DEX 16
CON 13
INT 14
WIS 11
CHA 14/24
Subtotal: 18pp.[/sblock]

[sblock=ATTACK, DAMAGE, SAVES]
ATTACK, DAMAGE, SAVES
BAB +7
BDB +6
TOUGH +3
FORT +3
REFLEX +7
WILL +5
Subtotal: (39+18) 57pp.[/sblock]

[sblock=SKILLS]
SKILLS
Bluff [4] +11, Computers [4] +6, Disable Device [4] +6, Gather Information [5] +12, Knowledge (pop culture) [4] +6, Knowledge (technology) [2] +4, Perform (dance) [5] +12, Perform (singing) [6] +13, Perform (stringed) [6] +13.
40 ranks total
Subtotal: (10+57) 67pp.[/sblock]

[sblock=FEATS]
FEATS
Attack Specialization – Blast [1], Attractive [2], Dodge Focus [4], Favored Environment (Frictionless), Move-by Action, Taunt.
Subtotal: (10+67) 77pp.[/sblock]

[sblock=POWERS]
POWERS
ENHANCED CHARISMA 10. 10pp.
FORCE FIELD 7. 7pp.
FRICTION CONTROL ARRAY 10 [20pp array; Based on Trip (Ex: Area Burst (+1); Fl: No Range (-1); PF: Dynamic; 2pp/rank); PF: AP – Apply Penetrating to a Physical Attack (Ex: Loses if Applied to Other (+0), Ranged (+1); PF: Dynamic; 2pp/rank), AP – Blast (Heat; 2pp/rank), AP – Environmental Control (Hampered Movement (Half); PF: Dynamic; 1pp/rank), AP – Environmental Control (Heat; PF: Dynamic; 1 pp/rank), AP – Move Object (PF: Dynamic; 2pp/rank), AP – Paralyze (Ex: Ranged (+1); Fl: Slow (-1); 2pp/rank), AP – Snare (Ex: Area Burst (+1); Fl: No Range (-1); PF: Dynamic; 2pp/rank)]. 33pp.
IMMUNITY 1 [Own Powers]. 1pp.
IMMUNITY 10 [all Heat Effects]. 10pp.
PHEROMONES 2 [Fl: Only Opposite Sex (-1), 5ft Range (-1)]. 4pp.
SPEED 2. 2pp.
SUPER-MOVEMENT 3 [Sure-Footed, Wall-Crawling, Water-Walking]. 6pp.
Subtotal: (73+77) 150pp.[/sblock]
 

DarwinofMind said:
It's ok, if you can't work it in, or you could take a little off the pollen cloud,


I was trying not to be a point cruncher by not maxing every thing out and you seemed to go ahead and max it all anyways.

Filling out PL caps is good for a published adventure as long as everything is thematically appropriate.



Ok, after digging through the build, have a couple of questions, and one comment

Firstly, why did you put Contagious and Poison on the Emotion Control? Not a complaint, cool idea and I like it, just wondering why you chose to do it, and do you think it should have sense dependant (olfactory)

You had a lot of points leftover for the Emotion Control "slot" and it seemed thematically appropriate.

Secondly, What does the independant extra do? I can't find it anywhere

ah it is in Ultimate Power

INDEPENDENT +0 MODIFIER
Applied to a sustained effect, this modifier makes its duration inde-
pendent of the user and based instead on the number of power
points in the effect. The effect occurs normally and then fades at
a rate of 1 power point of effectiveness per round until it is gone.
While it lasts, it requires no attention or maintenance from the user,
like a continuous duration effect, although it can still be countered
or nullified (also like a continuous effect). This is like a combination
of the Duration (continuous) and Fades modifiers. An Independent
Alternate Power continues to function even when the Array is
switched to a different configuration. If an effect is not sustained,
modify its duration before applying this modifier.
Independent is useful for effects like Create Object (for objects
that fade or melt away), Environmental Control (for changes to the
environment that slowly return to normal), or Obscure (for obscured
areas that slowly shrink and disappear, like the effects of a smoke
or gas grenade). The Slow Fade power feat can modify the rate at
which the Independent effect fades, and the Total Fade modifier
can keep it at full strength until its duration runs out, although the
GM should approve any increases in the fade duration as best suits
the effect and the series.

The SFX is you put out the obscuring cloud of pollen and it eventually dissappates. You dont have to concentrate to maintain it.

THird, I don't really like her having Sufficate she wouldn't do that. I guess you could put th e GM controlled flaw on it if you wanted to save it for Tendril just going nuts.

Its gone! Descriptively Pollen can cause people to have an allergic reaction (asthma hayfever etc)
But anything you dont want to have is nixed.
 

Insight said:
I'm not sure what version of my character you're looking at, but some of your comments make me think what you're looking at differs quite a bit from what I posted most recently.

Hmmm. (checking) No, it was the latest. Which comments?

Also, you seem to be under the belief that Dex adds to Defense and Ranged Attacks. It does not, unless you're making a major change to the game mechanics. So I still need Attack Spec.

LOL...No. Not to toot my own horn but I am pretty familiar with 2e.

Friction Control as described in Ultimate Power is a Perception Power.

This means there is no attack roll. What I was suggesting is that I would prefer you use the Power as presented in Ultimate Power (instead of rebuilding it again from the ground up) and I am allowing Kinetic Control alternate powers due to your impressive description of how your powers work.

If there is no attack roll attack specializtion is not needed.

So 10 ranks of Friction control is a 30pp array. With the APs already described and mathed out in the book. I really would prefer to use this version as it does everything you originally wanted w/o an attack roll.

Unless you wanted an attack roll! Players usually only make a Perception power ranged to make use of Improved Crit or Power Attack.


Also, my Force Field ranks are too high (they break PL when combined with my normal Toughness bonus). I'm dropping it to 7 ranks (PL max is 10 for Toughness save bonus, so that would make +10).

You are allowed a +13 toughness with a 17 defense no need to change.

You're right about the 30pt array probably being overkill. I was trying to make it so that Torque could use one power at full ranks as well as another at say half ranks, but looking at it again, that doesn't seem necessary.

I'm going to post a new version shortly.

Heh! As I said above Friction Control 10 *is* a 30 point array!

If you do not have Ultimate Power handy let me know.
 

hero4hire said:
Its gone! Descriptively Pollen can cause people to have an allergic reaction (asthma hayfever etc)
But anything you dont want to have is nixed.

Oh I understand Pollen suffocates me... lol

I just saw it as dirty watching someone choke and die when so few other attacks in the game are lethal.
 

DarwinofMind said:
Oh I understand Pollen suffocates me... lol

I just saw it as dirty watching someone choke and die when so few other attacks in the game are lethal.

It is dirty! Its fun sometimes as a GM, having characters try not to use any lethal force but have it at thier disposal and oh so tempting. ;)

More points to buy back Speak w/ plants though!
 

Think I'll just drop suffocate and hang on to the 1 point.. if I get more later I can buy speak with plants.

Cuz I like her how she is, don't wanna go tampering...


I am starting to get a little worried about one thing Torque attractive 16 year old male, with pheromone control, Tendril, attractive 18 year old female with love inducing pollen spores.... um yeah.....
 

DarwinofMind said:
Think I'll just drop suffocate and hang on to the 1 point.. if I get more later I can buy speak with plants.

Cuz I like her how she is, don't wanna go tampering...


I am starting to get a little worried about one thing Torque attractive 16 year old male, with pheromone control, Tendril, attractive 18 year old female with love inducing pollen spores.... um yeah.....

Mmmhmm! ;)

anyway TOO LATE! I did tinkering.
One rank of Attack Specialization Knoecked your attack bonus to a very respectable +8
(This is what attack specialization is for IMHO) gave us enough points to rebuy Comprehend

[sblock=Tendril final version?]"----------Character Details---------
Player Name:
Character Name:
Character Alias: Tendril
GM's Name:
Age:
Height:
Weight:
Hair:
Eyes:
Power Level: 10
Power Points: 150
Appearance:
--------------------------------------

----------Background---------

--------------------------------------

----------Ability Scores---------
Strength: 30/14 (+10/+2)
Dexterity: 18 (+4)
Constitution: 16 (+3)
Intelligence: 10 (0)
Wisdom: 12 (+1)
Charisma: 14 (+2)
--------------------------------------

----------Saves---------
Toughness: +7
Fortitude: +5
Reflex: +7
Willpower: +2
--------------------------------------

----------Combat---------
Attack Bonus: +8
Damage Bonus: Unarmed +2 (+10 Tendrils)
Grapple: +10 (+26 Tendrils)
Defense Bonus: +13 (+4 flat footed)
Initiative: +4
--------------------------------------

----------Lifting Capacity---------
Light Load: 532 lbs
Medium Load: 1064 lbs
Heavy Load: 1600 lbs
Max Load: 1.6 tons
Push/Drag: 4.0 tons
--------------------------------------

----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 20 ft / 10 ft / 5 ft
--------------------------------------

----------Skills---------
  • Acrobatics - 4 (+8)
  • Bluff - 8 (+10)
  • Climb - 6 (+16)
  • Concentration - 0 (+1)
  • Diplomacy - 10 (+12)
  • Disguise - 0 (+2)
  • Escape Artist - 0 (+4)
  • Gather Info - 0 (+2)
  • Handle Animal - 0 (+2)
  • Intimidate - 0 (+2)
  • Knowledge: Current Event - 3 (+3)
  • Knowledge: Popular Culture - 5 (+5)
  • Notice - 0 (+1)
  • Sense Motive - 0 (+1)
  • Stealth - 0 (+4)
  • Survival - 0 (+1)
  • Swim - 0 (+10)
--------------------------------------

----------Feats---------
  • Ambidexterity: Eliminate off-hand penalties
  • Attack Specialization (1): +2 to attack w. Tendrils
  • Defensive Roll (4): +4 Toughness save bonus
  • Improved Disarm (1): +2 bonus on attack rolls to disarm
  • Improved Grab: Grapple as a free action after a successful attack
  • Improved Grapple: Make grapple checks with only one hand
  • Improved Pin: -4 penalty on grappling checks against you
  • Improved Throw: Opponent uses lesser of Str or Dex against trip attacks
  • Improved Trip: +4 bonus on trip checks, opponent can't trip you
--------------------------------------

----------Powers---------
Tendrils
Additional Limbs {} - Power Rank 4 - Cost 6 (1 * 4 + 2)
Power Feats: Split Attack x2

Elongation {} - Power Rank 6 - Cost 3 (0.5 * 6)
Flaws: Limited (Tendrils Only)

Super-Movement (Swinging) {} - Power Rank 1 - Cost 2 (2 * 1)

Trip {} - Power Rank 10 - Cost 5 (0.5 * 10)
Flaws: Range

Enhanced Strength {} - Power Rank 16 - Cost 8 (0.5 * 16)
Flaws: Limited (Tendrils Only)

Shield {} - Power Rank 5 - Cost 5 (1 * 5)

Photosynthesis
Immunity (Own Powers, Starvation) {} - Power Rank 2 - Cost 2 (1 * 2)

Pollen
Stun {} - Power Rank 10 - Cost 30 (3 * 10)
Extras: Area (Cloud)

Emotion Control {} - Power Rank 10 - Cost 1
Extras: Area (Cloud), Alternate Save (Fort), Contagious, Poison
Flaws: Limited (Love only), Range x2

Obscure (Visual, Olfactory) {} - Power Rank 10 - Cost 1
Extras: Independent
Flaws: Range

Speak with Plants
Comprehend {} - Power Rank 2 - Cost 4 (2 * 2)

--------------------------------------


----------Cost Summary---------
Abilities: 24
Combat: 32
Saves: 6
Skills: 9
Feats: 12
Powers: 67
Total Cost: 150
--------------------------------------"[/sblock]
 

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