RangerWickett
Legend
This was the second time we'd seen the BBEG (Big Bad Evil Guy), but only the first time we fougth him. The first time we saw him, we were only 3rd level, and we were in disguise. Donovan was headed after another character who, according to the prophecy, was supposed to help us. We watched from hiding as Donovan took out a large group of bodyguards and the ally we never got a chance to meet. Then he spotted us, realized who we were, and headed for us.
Thankfully an ally with us was able to teleport us away, and I guess the bad guy's Order weren't scrying on us just yet then. The second time around we managed to take him by surprise with how powerful (read: lucky) we were, and if we have to fight him again, we'll probably be captured.
But yes, what can we learn from this encounter to have better DMing and better Player-ing?
DMs should assume high-level warriors are used to fighting flying foes, and probably have ways to chase them without having to rely on teleporting above them. Though that was cool.
PCs should not become part of a prophecy until they are strong enough to fend off the main bad guys, or at least until they have anti-scrying magic.
The PC Dwarf should get 5 more hit points.
Thankfully an ally with us was able to teleport us away, and I guess the bad guy's Order weren't scrying on us just yet then. The second time around we managed to take him by surprise with how powerful (read: lucky) we were, and if we have to fight him again, we'll probably be captured.
But yes, what can we learn from this encounter to have better DMing and better Player-ing?
DMs should assume high-level warriors are used to fighting flying foes, and probably have ways to chase them without having to rely on teleporting above them. Though that was cool.
PCs should not become part of a prophecy until they are strong enough to fend off the main bad guys, or at least until they have anti-scrying magic.
The PC Dwarf should get 5 more hit points.