Fighter's Action Surge is kind of a weaker version of Time Stop, right?
I really like the idea of this subclass and these abilities actually look pretty useful. I'd worry that this class is weak at 1st level; History and Initiative are not all that great compared to AC and HP. I'm not sure how I'd improve it, though. Actually a flat +10 feet to speed would be a good start, making the character more of a skirmisher and better at kiting, which improves later with misty step.
Also the power to spend sorcery points to re-arrange initiative would be cool and interesting, and a good way to help out your teammates. Not sure how I'd phrase it or how powerful it would be in practice.
I really like the idea of this subclass and these abilities actually look pretty useful. I'd worry that this class is weak at 1st level; History and Initiative are not all that great compared to AC and HP. I'm not sure how I'd improve it, though. Actually a flat +10 feet to speed would be a good start, making the character more of a skirmisher and better at kiting, which improves later with misty step.
Also the power to spend sorcery points to re-arrange initiative would be cool and interesting, and a good way to help out your teammates. Not sure how I'd phrase it or how powerful it would be in practice.