Gnome
First Post
(OT: there should be a "campaigns" category)
A friend of mine wants to start-up a "vanilla" D&D game down the road, just to experience having run a game from levels 1 through 20. I've run such a game myself, off and on for many years, that's now in Epic levels. It was originally a 2nd-Edition campaign that got converted to 3E, then 3.5.
Anyway, I tried to think of some things that contributed to the longetivity of the campaign, and here's what I came up with:
* Well-balanced part in terms of character roles and power parity between characters
* An interesting Uber-plot which was more in the background early on, but got more and more important the longer things continued
* A setting with lots of adventure possibilities (in this case, it's what's now referred to as the Silver Marches region of the Forgotten Realms)
For those of you who have run a very long-running campaign as well, what do you think made that one last where others fizzled?
A friend of mine wants to start-up a "vanilla" D&D game down the road, just to experience having run a game from levels 1 through 20. I've run such a game myself, off and on for many years, that's now in Epic levels. It was originally a 2nd-Edition campaign that got converted to 3E, then 3.5.
Anyway, I tried to think of some things that contributed to the longetivity of the campaign, and here's what I came up with:
* Well-balanced part in terms of character roles and power parity between characters
* An interesting Uber-plot which was more in the background early on, but got more and more important the longer things continued
* A setting with lots of adventure possibilities (in this case, it's what's now referred to as the Silver Marches region of the Forgotten Realms)
For those of you who have run a very long-running campaign as well, what do you think made that one last where others fizzled?