Warrior Poet
Explorer
Wulf, when I saw the title to the thread, I was planning to direct him to that advice section of HoHF:H-O. I adopted the "three qualities" for my then 1st-level barbarian character, which I'm having a blast with.
As Dingleberry's DM for the particular character he's mentioning here (dwarven barbarian/ranger who is fearsome with the great battle blade), I will heartily recommend following Wulf's advice, as well as that of some of the others here. Dingleberry is my DM for a different campaign, one in which I played a barbarian (human) for a long time, and the basic advice pretty much rings true:
Power Attack. This is such a great feat, especially, ESPECIALLY against the big things, because the armor class on larger monsters is lower for their size, so you can shave a few off the to hit roll and really stick it on damage. Extra damage is factored in on critical hits, too. Ouch. Seriously.
Cleave. Buncha little foes, or even just two or three tougher ones, eventually you're going to drop something and you might as well have the follow through.
Get a big weapon. At least one. My barbarian (before his death - but he died with his enemy's heart in his hands! ... well, not really, it was a construct, and consequently didn't have a heart, so ...) had a greataxe and a greatclub (for undead, dontcha know). With the high strength and constitution scores you are going to be a damage sink and a damage dealer, so make the most of those.
Also, it ended up in our group that my barbarian was the default trap finder. Just walk through the door. Spider filled trap? Poison needle? Well, both of those are Fort. saves (and my barbarian had Great Fortitude), so he pretty much shrugged those off. Which was hilarious, because the other two party members both had levels of rogue!
Good luck, and may you stand atop the pile of dead in gore-soaked victory!
Warrior Poet
<edit: correct spelling, it's what's for dinner>
Last edited: