Patryn of Elvenshae
First Post
woodelf said:Several of my examples did not assume any change, whatsoever, in the in-game situation.
Actually, by my reading, only one of them had a rules change that didn't involve an in-game change. This one:
woodelf said:Player 1: i want to swing on the chandelier and drop on the guard
GM: hmmm..., ok, how about a jump check to get there, a strength check to hold on, and i'll treat it as attacking with surprise if you manage it.
Player 2: when Player 3 tried it at the lord's manor, you said it was a tumble check, and then treat the attack like a charge because of the extra momentum
GM: Does that seem fair to everyone?
Player 1: But i'm no good at tumbling! Plus, i'm wearing heavy armor. But i'm really strong--i should be able to jump the 5' to the chandelier, making up for my lack of dexterity with brute power.
GM: ok, that makes sense. So, we'll stick with the jump and strength checks.
The others all either had a rules change predicated on some other in-game changes (change in target, change in where the jumper was starting, etc.) or stuck with the original ruling.
EX1: In-game change and rule change
EX2: No change
EX3: No change
EX4: Possible in-game change and rule change
EX5: In-game change and rule chage
I say that it's a possible in-game change because the opponent is now even more off-kilter than he was before. The person who acrobatically leaped to the chandelier, true-swashbuckling style - was at a small advantage against his opponent and at a disadvantage in terms of AC, whereas the lumbering brute is at an even greater advantage against his opponent and has no particular disadvantages
The inconsistency in this case clearly favors the lumbering brute - which is a problem that can often arise with ad hoc rulings.
Of course you're right that inconsistency is only a problem if the gaming group cares - but then any "gaming problem" is only a problem if the gaming group cares, so I find that particular objection to be pretty meaningless in the grand scheme of things.
The problem may particularly arise in the case that the acrobatic fellow had an ability or two that depended on surprised opponents - his maneuver may have been cooler and more fun for all involved had he benefitted from the second ruling, rather than the first.