(Hah, thanks! Just the beginning of a pattern from this part on... our characters acknowledged that Nic has some pretty interesting, and even good ideas, but he always manages to screw them up at some point. If he'd just follow his own ethics more strictly...)
Crossroads, part 4: final parting
Meanwhile, one of the present ghostly conglomerate intervenes and erects a magical barrier between the group of Han Jierre, Vicemi Terio and Nicodemus to deflect Amielle Latimer's bullets and to protect the Ob officers from further interventions. Several ghosts enter the room where the non-BNW voting Obs are being held and it appears as if the Ghost Council, or maybe rather Terio, is about to execute Nicodemus' command on their own.
A few seconds later, we hear screams coming from behind the closed door, and we get that things are getting seriously bleak right now. Amielle is the first one to react as she ceases firing at Nicodemus and passes through the floor and the walls of the nearby room to help her fellow officers.
Nicodemus seems baffled at first at the appearance of the image of Isobel, but then something, or rather someone from inside of him sends his body shaking and keeps his eyes fixated at the image.
“Iso...bel. My...friends. You... will not... harm... won't... win!”
For a moment it appears as if the spirit of Andrei von Recklinghausen manages to gain the upper hand, and even his voice seems to be his own again. But then he shakes his head, points at the illusion and simply ends it by clenching his fist.
“What a pathetic nuisance. Terio, we're done here.”
(did anyone else feel reminded of the struggle between Hotaru and Mistress 9 at the end of the Sailor Moon season 3 arc? Well, unfortunately Andrei is only an X-Man and not the Guardian of Death and Rebirth
As for the removal of Auryn's illusion... of course he was casting a still silent dispel magic. And yes, Tiz was as surprised as Nic at her choice of first action in this combat )
Vicemi Terio doesn't hesitate for a second as he erects a ward against teleportation on our side of the barrier and then escorts both Nicodemus and Han Jierre to a safe escape route. Meanwhile, Erskine Haffkrüger's eyes blaze with furious fire, but he manages to keep up his appearance as a semi-panicked dwarf.
“Lemme out! I'm too young to die!” he screams, runs towards the barrier and smashes at it violently with his bare fists. Bit by bit several other Obs officers who managed to shake off the blue light effect start pounding at the barrier, which gives the disguised dragon a perfect chance to hide in the crowd. And then he smashes the barrier for real.
(That guy... has to have such incredible strength. I know that dragons in ZG keep their stats even while in human guise – which I find pretty cool – but crushing a wall of force with one's bare hands is still a feat)
Margit aka Ken Don runs straight through the opening to go rescue the Obs under attack. She signals Amielle that “he” is on her side and that he's quite capable of channeling positive energy, so she'd better take cover.
Carlyle takes a while to shake off the confusing effect of switching to his real body again and Auryn quickly follows his lead by retrieving her own body from the web. As he wants to keep things under control right here, he asks Xambria to look after the Crisylliiri prisoner upstairs as another holy man could come in handy in defending against the ghost councilors.
Then Obscurati defense golems enter the scene, seemingly aggressive to everyone and we feel as if Nicodemus has decided to finally screw all of us after losing control of the situation. Fortunately, Macbannin arrives just in time and he's able to order the constructs to stop their advance and fight by our side. Next one to meet with us is Leone/Grappa who uses his powers to uproot the plate hidden underneath the beautiful floor which harbors a rune inscribed with a dimensional lock.
“Now you can move more freely, Mr. Carlyle.” he says and nods to Carlyle.
This leaves Cula Ravjahani as the one single senior officer who's left behind by Nicodemus and Han Jierre. After witnessing the fall of the magical barrier, she retreats swiftly to the garden area and draws her weapon, ready to defend herself against whoever may come her way. Carlyle, now fully back in control of his body, follows her and declares this convocation to be dissolved in the name of the RHC. He explains that he doesn't wish to hurt her, so she'd better give up and lower her weapon. She stubbornly refuses, enters a traditional eladrin battle stance and prepares to fight back. A reaction that is being met with a barrage of attacks from the blunt sides of two kukris.
A few seconds later, Auryn enters the scene as well and she calls to both to cease their attacks:
“Stop it, please! We're on the same side. None of us wishes to be part of this attempted mass murder!”
The she starts singing the first verses of the Dirge of Vekesh and this is what makes Cula listen for real this time.
“I am Auryn, daughter of Galadin, daughter of Kaealys, daughter of Launga, daughter of Kasvarina. And I doubt that the Matriarch would have wished for this bloodshed. So if you don't mind, I'd suggest we team up against these murderous ghosts” she says and points back inside.
Cula nods silently and finally joins our team against the Ghost Council assault. Together we meet with Ken Don and Amielle inside the room with the trapped officers. Ken Don's magic appears to be really powerful against the ghosts, but Carlyle also doesn't shy away from going up close with the conglomerates. In return, the ghostly abomination lashes out against him, an attack that is immediately retaliated by a twin fiery image of Srasama from both Cula and Auryn, who both take up against the singular councilors.
After a long fight, we manage to defeat the ghosts and save the frightened Obscurati officers. We quickly explain that not only did Nicodemus abandon all of “us”, he also called for their death, so they'd better be ready to face a few more hostile ghosts.
But we are soon being interrupted by a loud scream coming from upstairs. We get that this must be Xambria's new voice, so both Carlyle and Auryn make a beeline to the portal prisons. There, we are pretty surprised to see a shadowlisk and a ghost hovering over a black puddle on the ground. We see that this puddle is vaguely shaped like Xambria Meredith, so we instantly challenge both beast and master. As Auryn knows that neither Shadowlisks nor ghosts are particularly keen to be in bright sunlight, she starts a dance to conjure the divine light of Srasama while Carlyle starts a dimensional assault on both them.
The shadowlisk is totally surprised by this attack and Carlyle manages to slay it before a single ray of light touches its hide. The ghost however is almost blinded by the illumination and the two dissolve it with a combined attack. We then remember the tactic used by Macbannin to pull out the godhand from the shadowy puddle and retrieve our Dr. Meredith alive and only slightly hurt. After taking care of her wounds, we break the golden bonds of the portal dimension and enter the prison.
Auryn is the first to arrive before the cell of the Godhand who calls himself Vitus Sigismund. We introduce ourselves as RHC agents who came to gather information on the Obscurati convention but ended up in a vicious in-fight of the secret organization.
“No... this must be a trick. You are here to torture me again, aren't you?” the Godhand replies and insists that no one but the Clergy would be powerful enough to infiltrate this secret convention.
Carlyle gives him a quick laugh and reminds him that subterfuge has never been the true strength of the Clergy, hence why it were men like him who were trained to act as recon agents during the great wars. To which Vitus shakes his head again as he doesn't believe that of all people a “defect deva” and an “enemy fiend” would end up as a team in the RHC and claim to save him.
Auryn sighs at Vitus' arrogance.
Fine. I get it. You don't want us lowly creatures to release you. Then we'll take care of the rest and leave you to rot until you'll get eventually rescued by your oh-so-powerful Clergy. Seriously, we don't have time for this. There are people dying downstairs every second we keep wasting on you. What a fool I was to think that you could be of help...”
She and Carlyle then turn around and start releasing the other prisoners.
“Wait, what are you doing?! These are criminals! You cannot let them run free!” Vitus shouts from inside his cell.
“And we cannot let them die a horrible death inside the Bleak Gate either. We're RHC agents, we know how to keep an eye on criminals, so we're hardly 'letting them run free'.”
One by one we open the cells and are being met by confused, frightened but more or less gratuitous prisoners. Before we finally leave, Vitus eventually makes up his mind and decides that coming with us might be a better fate than staying here for all eternity. So we release him as well and keep a really close eye on him.
(Seriously, what is wrong with these guys? And yeah, Auryn's newfound big heart ends when Clergymen are involved. And dont't get me started on Carlyle. He would have gladly let him rot there)
We rush back downstairs only to see that the barrier dome to the Bleak Gate begins to falter and fall. Seeing this and the frightened Obscurati crowd finally seems to convince Vitus that this “rescue mission” might be for real, so he promises to fight alongside us against whichever Bleak creature may come at us. We fear that we may get overrun in time, so we contact the Impossible with our new ring powers and ask for an evacuation route from Mutravir – Bleak Gate side.
As we're kind of exposed inside the Palace and hope that Luc Jierre might be convinced that being on Nicodemus' side wasn't the best idea after all, we agree that we should retreat to the lighthouse and ask the Jierre scion to help us with possible defense mechanisms.
So we do our best to calm everyone down and explain that we'll have to go to a secure place until our vessel arrives. Yes, it will be an RHC vessel, but it will be a better fate than being drained by ghosts or Bleak Gate monsters. Bit by bit the Obscurati agree and we retreat to the lighthouse entrance.
There, we are being subjected to a rather unpleasant surprise as Vicemi Terio and parts of his ghost council apparently decided to stay behind and make sure that no one escapes this island.
“Now I understand why Kiov feared that Vicemi Terio like he was a literal demon” Carlyle mumbles and draws his Kukris.
“How pathetic. Time to let your measly attempt of a flight will finally come to an end. And now do me a favour and die!” and with these words, Terio immediately casts a necromantic spell at Carlyle.
Meanwhile, the ghost councilors are about to wreak havoc among the panicking Obs members. What neither Terio, not the council would have expected however was the fact that one of their own had decided to switch sides.
“I've waited so long for this moment. And I'll gladly return the favour, Vicemi Terio. Time for you to die.”
With these words, Macbannin draws his enchanted knife and stabs his own chest. In reaction, several ghost councilors writhe in pain, unable to make a single move. Terio, however, seems quite unaffected as he appears to be linked to yet another ghost conglomerate. As does Macbannin, who previously bonded his life force with ours.
Carlyle takes this sudden turn of events as an invitation to leash out against the vicious ghost. However, his attacks prove to be far less effective that he had hoped. Auryn joins him soon thereafter, visibly angry at Terios attempt at Carlyle's life. Erskine Haffkrüger summons a spell that locks ghosts in the tangible realm, increasing our effectiveness greatly. Terio tries to release his necromentic arsenal at Carlyle again, but this time Auryn has prepared for this to happen and so she manages to interrupt his spell, causing the magic to dissolve. Ken Don also remembers to use his suite of holy energy and channels healing spell after healing spell onto the ghosts.
This causes the conglomerate to spread all over the room, causing Ken Don to switch to channeling his holy power in a wider angle. Meanwhile, Macbannin continues to stab himself.
“Cursed council, I will make sure that all of you suffer horribly, just like I did! I will never forgive you for what you have done to my home, to my people! Die! Die, all of you!” he screams.
One by one, the councilors fall and dissolve. And finally, Terio decides that this situation may get out of hand if he continues to let Macbannin just do his thing. So he convokes his power as the founder of the Council and ejects the former Mayor from the Ghost Council.
“Finally... cornered.” Macbannin whispers. “Checkmate, Terio.”
Then he casts his curse upon the elder ghost and kills him.
“Now time to clean up the rest of them.”
(Just want to applaud Macbannin for his balls of steel. And we were really happy that he made it out of that without having to sacrifice himself. Without spoilerin too much, but this isn't the last time that we've heard from him.
As to why I called this parts "Crossroads"... just happen to be a big fan of the Avatar series and the Crossroads of Destiny episode was a pretty good inspiration. We, too, could have been on the same side and walked on the same path. But Nic didn't need any crazy, manipulative sister to make his face-heel-turn)