If GURPS reduced its skill list to d20's and eliminated fractional points, I suspect GURPS could be quicker and leaner than d20. It's a more detailed system, but it has less coupling between disparate parts. If you want a foe with certain stats, you can just give him those stats, and he's a legal characters.Celebrim said:I enjoy GURPS, but I found that the additional burden in preparation time wasn't really worth it.
And if you can, it is a mook -- like Smaug, killed by Bard, or the fell beast, killed by a shot in the dark from Legolas, or the Witch-King, killed by a hobbit and a girl -- wait, that was two shots.Celebrim said:If you can't drop a character in one shot, it's not a mook.
I think we need to draw a clear distinction between foes who should drop from a single attack -- spear-carriers, cannon fodder, red shirts, mooks -- and those who can drop from a single attack -- anyone without plot protection.