Really?
I doubt a single one of 3.X's major flaws would have been apparant in anyone's first session. How long did you have D&D's notorious 'a crossbow pointed at your chest isn't dangerous' problem in 3.X before it became so problimatic that it drove you from the game?/QUOTE]
The "problem" was obvious the first time I read the rules. It didn't drive me away until I realized I wanted something else bad enough to leave.
Similarly, alot of GURPS problems get easily lost especially if you are coming from a background like D&D. You keep dealing with death spirals, the ease of knocking out/stunning people compared to hurting/killing them, the problem with defenses near or above 18, the gimicks in the magic system, the near requirement to have hazily statted out NPCs, the too volumnous skill system - to say nothing of actual versimilitude issues like GULLIVER is trying to deal with or the additional burden high tech carries - for a few years. Then tell me if you are ready for house rules - if you are still playing.
Every one of these "problems" can be solved by knowing what aspects of GURPS you are going to allow or disallow for your game.
A "Death Spiral" is realistic. I like it. Let's see how well you fight after being smashed in the head with a war hammer.
the ease of knocking out/stunning people compared to hurting/killing them
Again, this is realistic. I don't want super-heroism in GURPS. I want realism.
I’ll go to D&D for my super-heroism needs.
the problem with defenses near or above 18
How many character points are you playing with?! Still, I don't see the problem. The Deceptive Attack options means that nobody is immune to being hit, no matter their Active Defense scores.
gimicks in the magic system
Care to elaborate? The magic system works fine for me thus far. That said, my campaign uses about four different magic systems.
the near requirement to have hazily statted out NPCs
Same with D&D, or any other system. You don't always need to know if orc #4 is a good fisherman.
the too volumnous skill system
You aren't supposed to use every skill in every game. When putting together your campaign, you should select the skills you expect your PCs and NPCs to use before hand.
to say nothing of actual versimilitude issues
Such as?