Sol.Dragonheart
First Post
mmadsen said:Perhaps if someone had suggested that a character should automatically be able to slay an opponent he engages when emerging from the shadows you'd have a point. That's not what's been suggested though. The complaint was that it was impossible to slay a level-appropriate foe with a sneak attack.
The way the original post reads, the poster seems to be complaining that a guard was not dispatched with ease/certaintity when the Rogue successfully gained the drop on his foe. I do not see why this would be an issue, as if the guard is a "level appropiate foe" he is capable of defending himself in an ambush from the PC, and should have a reasonable chance of survival.
As I mentioned, if built correctly, a Rogue would be capable of eliminating the guard, so I do not see why the task is being classified as "impossible". The Rogue would also have a chance of failing to complete his assignment, however.
It seems to me that the complaint originates from the idea that when attacking from concealment, with the advantage of surprise, that the probability of the targets termination should be almost certain, regardless of the power or level of the target, as to have a more "simulationist" approach.
I would argue against that conclusion, since this assumes that a surprise attack should have much greater advantages than other methods of attack that have the potential to be equally as devastating in the D&D system. If an assault from the concealed Rogue is that deadly, than so too should be the attack in the open from the raging, muscles corded Barbarian wielding a 25 LB Greataxe.
Your character may have great offensive abilities, however, that does not mean that other creatures do not have a defense capable of surviving those abilities, even when you might assume otherwise.