Re: Re: Epic Spells
I posted the spell once... was it wrong? Here, I'll do it again, is my copy incorrect?
The only mitigating factor is...
The only spell I see with a multiple helper Mitigating factor is...
WildWeasel said:
No, the development has the mitigating factor of it takes 10 other people with 9th level slots to cast, which reduces the Spellcarft DC of the spell, which is 1) the number used to figure the development cost, and 2) the Spellcraft DC to cast the spell. There's no difference between the values for 1 and 2.
Do you have the book? It's right there on page 77.
I posted the spell once... was it wrong? Here, I'll do it again, is my copy incorrect?
Dragon Strike
Conjuration (Summoning) [Fire]
Spellcraft DC: 68
Components: V, S
Casting Time: 1 action
Range: 75 ft.
Effect: 10 summoned adult red dragons
Duration: 20 rounds (D)
Saving Throw: None (see text)
Spell Resistance: No
Development: 4,500,000 gp; 90 days; 180,000 XP. Seed: Summon (DC 14), summon creature CR 2 other than outsiders +10
DC, summon CR 14 creature +24 DC, summon 10 such creatures x10 DC; factor: 1 action casting time +20 DC.
As dragon knight, except spell summons ten adult red dragons. On the first round, they all prefer to simultaneously breath fire
on an enemy, if possible.
The only mitigating factor is...
factor: 1 action casting time +20 DC
The only spell I see with a multiple helper Mitigating factor is...
Someone please tell me if my copy isn't correct...Eternal Freedom
Abjuration
Spellcraft DC: 150
Components: V, S, Ritual, XP Cost: 10,000
Casting Time: 1 minute
Range: Touch
Target: Creature or object of 2000 lbs. or less touched
Duration: Permanent
Saving Throw: Will negates
Spell Resistance: Yes
Development: 1,350,000 gp; 27 days; 54,000 XP. Seed: Ward (DC 14), specific protections entangle +0 DC, hold monster +8
DC, hold person +4 DC, imprisonment +16 DC, paralysis ad hoc +6 DC, petrification ad hoc +6 DC, sleep +0 DC, slow +4
DC, stunning ad hoc +6 DC, temporal stasis +16 DC, and web +4 DC; factor: permanent x10; mitigating factor: 10
additional casters contributing a 9th level spell slot –170 DC; mitigating factor: burn 10,000 XP –100 DC.
The subject goes boldly where others fear to tread. This is a ritual spell, requiring 10 other spellcasters, each of which must
contribute an unused 9th level spell or spell slot to the casting. The primary caster must also burn 10,000 XP.
When successfully cast, the subject is permanently immune to the following specific spells, effects, and spell-like abilities
and effects: entangle, hold, imprisonment, paralysis, petrification, sleep, slow, stunning, temporal stasis, and web.