• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)


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"Put me down you piece of..." The halfling's curses trail away as she continues to try and wriggle free from the wretched shadow beast.

[sblock=OOC]Move action: 1d20+13=29 vs. Reflex. If that is successful, let me know and I'll finish up with the rest of Carolina's actions for this round.[/sblock]
 





As the halfling hits the ground she instinctively reaches for her dagger and rolls into the creature. As she comes to her feet, she plunges her blade into the shadowy blob and hopes for the best.
[sblock=Actions]Move: escape & shift to AU58; Minor: Draw dagger; Standard: Sly Flourish vs. AC 1d20+11=24, 1d4+9=11 I'll use an action point and use Second Wind, and gain +2 to all defenses.[/sblock]
 

Grim sees his companions struggling against the shadow, and returns to aid them. "Don't worry- the mage is dead. Let's banish this shadow!"
He moves within range, focusing on the creature's indistinct anatomy, and looses a javelin.

"Put me down you piece of..." The halfling's curses trail away as she continues to try and wriggle free from the wretched shadow beast. As the halfling hits the ground she instinctively reaches for her dagger and rolls into the creature. As she comes to her feet, she plunges her blade into the shadowy blob and hopes for the best.

Lily struggled against the ensnaring shadows.

Gah! Get off of me!

Get it Lith!

The roiling mass of shadowy, predatory features lurched across the path toward the other creature once more.

Still struggling in the large shadow's grasp Lily realized she couldn't take much more, and called upon the spirits, directing them through herself and Lith. Lily feels the healing wash over her, but a tendril streaks towards her, but she's able to dodge just out of the way

[sblock=Lily]
Yes if it lasts TENT then the SC can also gain the +2 to hit (at least by my interpretation). Lucky for you, that tendril was stealing your healing.
vs ac (1d20 7=10)
[/sblock]

"If it would just stop moving!" Raiyek shouts, getting frustrated with the shadow creature's evasiveness. Running around the dropoff, the elf brushes an arm against Lily to infuse her with some of Palladys' power, then crashes into the shadow again with fury and steel. When his attack fails to do any damage to the creature, he shouts his challenge. "Face me, creature, or feel Palladys' wrath!"

Georg shudders from the touch of the thing, still feeling weak from it's horrid attack. He moves further away from the group and relies on a far ranging spell that he does not prefer. The flames melt away a portion of the shadow creature.

Kruk feels the cold from the attack and shivers. "Ohhh...so...cold." By the time he shakes off the cold he notices that the creature has moved. Kruk runs west to a vantage point to where he can attack, then charges, but his axe fails to find a solid target in the tangle of shadows.

The creature teleports out of its previous spot, the hold on Lily ending as it floats over the valley below. It lashes out at Kruk and Lily, hoping to restablish its hold on the female, but she dodges the blow. Kruk, however, catches the tendrils full force, smashing through his defenses and he feels them reach around his legs preventing him from moving.

[sblock=OOC]
Creature Shadow Jaunts - gains insubstantial TENT (please 1/2 your damage for the next round) It makes a double attack, 1 on Kruk and 1 on Lily (no interrupt because your a target), it crits Kruk for 13, but misses Lily. It fails to recharge it's powers (Kruk is grabbed, not that he likely cares)

Status:
Shadow - used 2 AP, shadow jaunt x2, bloodied, -81 hp
Grim - slowed and takes a -2 penalty to attack rolls (save ends both)

Georg - 21 - 9/30 - 8/9 surges, bloodied,
Kruk - 21 - 29/48 - 11/12 surges, grabbed
Bad Guys - 20 <- higher init mod.
Grim - 20 - 21/35 +5thp - 7/7 surges <- you're up
Carolina - 20 - 21/29 - 6/7 surges, +2 defenses TENT
Lily - 15 - 17/26 -9/9 surges
Raiyek - 13 - 39/39 - 10/11 surges


Rayek; grim; kruk; georg; carolina; lily (1d20 3=13, 1d20 4=20, 1d20 1=21, 1d20 1=21, 1d20 6=14, 1d20 1=15) *Double Crit... why didn't I get that for the bad guys :rant:
[/sblock]
 
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Grim sees the shadow become indistinct, phasing in and out of existence. He chooses to fortify himself before resuming battle.
[sblock=ooc]
Move: 2 squares to AS52
Standard: Second Wind: heal 8 and +2 defenses until EONT
Minor: Jeer mockingly
save (1d20=17)
[/sblock]
 

Into the Woods

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