Kruk squirms around to get into better position to attack: "Not a good idea to hold onto an angry dwarf with an axe!" He swings at the tenacles that are grabbing him, but can't hit the beast.
[sblock=actions]
movement: none
attack: comeback strike: 1d20+9 = 11 boo hoo...it's reliable so you know what's coming next time.
minor: unstopable daily power: 2d6+3 temp hp = 12
[/sblock]
[sblock=stats]
Adverse Condition:
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48 29 (12 temp hp tbnt)
*Bloodied 24 Surge Value 12; Surges Per-Day 12 11 left
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: USED
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
[/sblock]
[sblock=actions]
movement: none
attack: comeback strike: 1d20+9 = 11 boo hoo...it's reliable so you know what's coming next time.
minor: unstopable daily power: 2d6+3 temp hp = 12
[/sblock]
[sblock=stats]
Adverse Condition:
Initiative: +1
Kruk- Male Dwarf Fighter Level 3
*Passive Insight 13
*Passive Perception 13
*Senses low light vision
*HP 48 29 (12 temp hp tbnt)
*Bloodied 24 Surge Value 12; Surges Per-Day 12 11 left
*Fortitude 18 Reflex 14 Will 14 Speed 5
*Save +5 vs. poison
+armor bonuses: resist 5 fire & resist 5 necrotic
*action Points: USED
*Second Wind: USED
basic attack:+1 Thundering Battleaxe: To Hit: +9: Damage 1d10+5: additional 1d6 for a crit
Powers
*At will:
Brash Strike
Tide of Iron
*Encounter:
Passing Attack
Parry and Riptose
*Daily
Comeback Strike
Unstopable USED
Thundering Weapon power USED
Cloak Power
[/sblock]
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