• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

To Catch a Crimelord, or Down the Rabbit Hole (garyh judging)

The aide considers for a moment, looks over each of you with an appraising eye, considers his book for a moment, then waves you to follow. The dwarven guard nods as you pass, his own hesitation now gone. As you walk, other dwarf's look at you, especially the non-dwarves amongst your group. The city is truly wondrous, the stonework amazing and the aide takes great pleasure in explaining a particular statue, or other unique piece of decoration. As you walk, he asks where you all came to know each other and how you got here. Presuming you tell him, the aide looks at you with a raised eyebrow "Have you by any chance met our wayward priest, well I'm not sure if that title is accurate anymore, but that's neither here nor there. 7 Rabbit traveled through a portal not more than a few months past, he was raving about a cataclysm coming. It was bad enough when his brother, 6 Eagle, chased that madman's visions and disappeared, but then he went after h
 
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"Have you by any chance met our wayward priest, well I'm not sure if that title is accurate anymore, but that's neither here nor there. 7 Rabbit traveled through a portal not more than a few months past, he was raving about a cataclysm coming. The end of the current cycle is only a couple years away so I guess we'll see" he says, before continuing.

Kruk's eyebrows arch at the mentioning of 7-Rabbit's name. "Why yes we have. Raiyek (pointing to the elf) and I have had the opprotunity to adventure with with him not too long ago. We fought many foes and still live to tell about it." Kruk shudders as he thinks back to where he was the recipient of much pain dished out by the mighty echo of Marley. "Currently he's off in search of his brother 6 Eagle. 7-Rabbit has lost contact with him and is quite worried." When they stop Kruk states "When I see 7-Rabbit again, I'll be sure to tell him who honored and proud I was to have had the opprotunity to walk through the halls of your beautiful city. I've seen nothing like it."

[sblock=ooc]
wooot! extended rest!
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"Well, that is still uncertain. But shortly before we left on the ... errand that brought us here, he discovered a medallion which had belonged to 6 Eagle. I pray the brothers are reunited safely; 7 Rabbit was very upset when he found the medallion."
 

After nearly twelve hours of waiting, resting, and recovering from the difficult road here, the doors to the waiting area open and the bespectacled dwarven aide appears. You are led from the antechamber through a portcullis and into a landing. The landing is an irregularly shaped room with a domed ceiling. The wall opposite the portcullis is extremely tall and rounded at its edge. A steep and grand staircase leads from the landing to whatever sits at the top of the wall. The aide ascends the stairs, motioning for you to follow him.

The aide leads you under an open portcullis into an antechamber and up the steep stairs, you see a hint of a huge dome above and ahead of you, over what can only be the audience room. A guard in armor (same style as the guard you met at the door) emblazoned with the symbol of Cihuacoatl (Juna) escorts the aide and your party up the stairs, then steps behind you to stand guard.

After ascending the stairs, you stand in a wide oval-shaped throne room shielded by a great dome of stained glass. The chamber perches atop the palace like a hawk’s aerie—between the pillars that hold up the dome, you can see the tall buildings and cave networks of the city.

Eight staircases—each warded by a guard in armor—lead down from the platformlike chamber, which is flanked by thick pillars. Long tapestries depicting scenes sacred to Cihuacoatl hang between the pillars from the edge of the dome, and they flap gently in the breeze.

A raised throne of gold-gilded adamantite and burgundy velvet stands at the center of the room, and upon which who can only be their leader, k’ul ahau Nuun Yax Ain, sits. He sits upright but not stiffly, with the bearing of a great ruler.Lines of worry trace his eyes—perhaps he has slept little these last nights. Several attendants stand nearby, their faces obviously anxious.

[sblock=k’ul ahau Nuun Yax Ain]
Fortress_Tolghar.jpg
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The aide looks at you and says, "Please kneel before k’ul ahau Nuun Yax Ain"

After a few moments (whether you kneel or not), the dwarf stands up from the throne "Stand up, yer welcome in our home and don't need ta be standing on ceremony. So I hear you've heard from 7 Rabbit, that's good. We couldn't stop him from leaving to chase his brother, despite the dangers. Now, though, to the matter at hand. What brings you to our doorstep?" the dwarven leader asks.
 

As they walk through the halls, Georg seems more and more amazed. Growing up in the simple life on Mykronos' Sanctuary, he had never experienced the full wonder of a strong dwarven civilization. When they reach k'ul ahau Nuun Yax Ain, he kneels and attempts to present himself honorably. When bade, he stands.

[sblock=Dwarven]Greetings your majesty[/sblock]

We have traveled far from the isle of Daunton, seeking a criminal mastermind whose agents have plagued the city with murder and assassination. His followers bear the mark of the eye and many are mutilated by having one removed. We have heard your kingdom and the surrounding area may also be infested with these vermin.
 

Oh, and it's not just that, some of them have been kind of..., Lily tapped her chin in thought for a moment, looking for just the right word, ...ooky. Tentacles and creepy powers and whatnot, er, your Majesty.
 

Kruk bows and then stares at the king with eyes wide open, unable to speak, feeling the symptoms of being paralyzed, stunned, and dazed all at the same time.
 

[sblock=OOC]Heh, Kruk should get some virtue's touch action from a paladin[/sblock]

[sblock=Holidays] I will be around during the holidays but will be pretty busy with my family, so I will check only one a day or so.[/sblock]
 


Into the Woods

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