Malk
First Post
issues
Ok wow, this thread took off more than i thought it would. But maybe I should have known. So just to say a few things, I think generaly its going in a much more congineal way than it could be going.
So yes my players do know how i run my game, furthermore i am one of the four DM's in that group, and we all ran games that were very much similar in that regaurde. Now I am not saying that death never happens in my game but...there is always a condition attached to it.
1: I know that they as a group have a means of bringing the person back to life.
2: The player wants to move on to another charectar concept.
3: They did something exceptionaly unwise such as attacking the dragon that they know is far enough above them to result in death,I dont push it that far.
So basicaly any final death scenario results from some sort of choice on the part of the player. We like it that way. I do not think that you have to fear death as the ultimate punishment in the game. There are so many more plot devices to use, devices that keep the charectar that they have invested so much in around. For example imprisonment. Level loss is looked on with so much horror that it works just fine by itself. I dont know, we just never liked the idea of giving up our char's. For us that isnt fun, its far far more fun to develop the char over the course of a long campaign. And yes the point of this thread for me was to maybe get some insight into the "good" aspects of the other side. Personaly i would be perfectly willing to play in a game where death was not uncommon, but i would have to prepare myself in advance, and i wouldnt feel anywhere as deep a connection to the char.
For what its worth I dont think P-kitty and Diaglo have nessacerily been ragging on the style as a whole, only bad experiances within the style. I can completly relate to that, there are genres and ideas that I naturaly tend to dislike because of bad roleplayers, and that is something that I continualy try to root out of myself.
Ok wow, this thread took off more than i thought it would. But maybe I should have known. So just to say a few things, I think generaly its going in a much more congineal way than it could be going.
So yes my players do know how i run my game, furthermore i am one of the four DM's in that group, and we all ran games that were very much similar in that regaurde. Now I am not saying that death never happens in my game but...there is always a condition attached to it.
1: I know that they as a group have a means of bringing the person back to life.
2: The player wants to move on to another charectar concept.
3: They did something exceptionaly unwise such as attacking the dragon that they know is far enough above them to result in death,I dont push it that far.
So basicaly any final death scenario results from some sort of choice on the part of the player. We like it that way. I do not think that you have to fear death as the ultimate punishment in the game. There are so many more plot devices to use, devices that keep the charectar that they have invested so much in around. For example imprisonment. Level loss is looked on with so much horror that it works just fine by itself. I dont know, we just never liked the idea of giving up our char's. For us that isnt fun, its far far more fun to develop the char over the course of a long campaign. And yes the point of this thread for me was to maybe get some insight into the "good" aspects of the other side. Personaly i would be perfectly willing to play in a game where death was not uncommon, but i would have to prepare myself in advance, and i wouldnt feel anywhere as deep a connection to the char.
For what its worth I dont think P-kitty and Diaglo have nessacerily been ragging on the style as a whole, only bad experiances within the style. I can completly relate to that, there are genres and ideas that I naturaly tend to dislike because of bad roleplayers, and that is something that I continualy try to root out of myself.