Philip
Explorer
Elder-Basilisk said:Quite frankly, this seems like nonsense to me no matter how often it's repeated.
I've played off and on since 1e. And I've never liked having characters die. (Come to think of it, I've only had two characters die in that time). My characters nearly ALWAYS assess the risk of approaching a given encounter since, there is never any guarantee of being able to come back. In 3.x, if you die and your party loses the fight/runs away, odds are good that you'll end up in an orc's cookpot or as a zombie. No Raise Dead for you.
I never liked my characters too die as well, but I always like taking risks with might possibly kill the character. When confronted with a EL of party level +5 my adrenaline really starts pumping. Personally, I hate the no chance/no warning insta-kill effects, which are incidentally one of the few times my characters (and often most of the party) did die.
For my characters, a guess a 25% statistical chance of dying is the maximum risk they will normally take. Such encounters are often the most memorable as well.