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To make a body guard

Gaiden

Explorer
Another Living Greyhawk character design question (yeah, you guessed it, I'll be at GenCon).

Character design in a party is different than character design intended for solo play - I am sure we can all agree upon. I am traveling to the con with a couple of friends, one of whom already has a few character ideas. He wants to play the RSoP/S.E. "Liches are my Bitches" smack priest and/or a rogue.

In my other recent thread, Elven Sniper, I built an elven archer, which is designed to have synergy with the rogue. Both of us will have great stealth abilities and so can work together in scouting and attempting to use guerrilla tactics against our foes.

The archer could be useful with the priest but I was thinking that a bodyguard type might be more appropriate. Moreover, a warrior type that specialized in defending his comrades and increasing their battle prowess would be well liked no matter who we play with.

Here is the descriptive concept - a guardian/body guard whom specifically pledged to protect the priest with his life (maybe a member of church of Pelor himself) - picture Secret Service for the President.

The mechanical concept I was going for was someone who was simply a defensive tank - great saves, great AC, great at drawing attacks to himself, preventing opponents from reaching his charge, and somewhat of a combat monster himself (but that would be secondary to the other goals). The class outfit I came up with was a Human Monk 2, Paladin 3, Fighter X in that order. Monks have great saves and grant evasion. Paladins make saves all the better and grant immunities to fear and disease on top of increasing the saves of others and with the fighter class I could gain a reasonable amount of feats to increase combat versatility.

The problem is the 28 point buy. To make a legit Monk/Paladin you need good str, dex, wis, and chr with a decent con as no small consideration. I forget what this is called - something like ability score dependence syndrome or something. With a 28 point buy, I could get Str 14, Dex 14, Con 12, Int 8, Wis 14, Chr 14, which isn't bad but isn't that great either. If I take dodge, that leaves me with a 15 starting AC. Fighting defensively with tumble could increase the AC to 18 but leaves me with a fairly crappy to hit bonus.

The tactics of this character would be to use a reach weapon complete with deft opportunist and Power attack to deliver nasty AoO's. The monk grants combat reflexes and at 4th level I could bump up Dex to 15 to get access to Deft Opportunist. The CA version of Expert Tactician would make AoO's even more effective as well as help out the rest of the party. Finally Improved Trip could yield up to a +10 bonus on top of my normal attack bonus for AoO.

The real boost to this build, though, is defensive strike. Defensive strike would let me total defense all of the time and simply use AoO's for my attack form. I could take feats like Hold the Line, Close Quarters Fighting, and other things to increase the incidences of AoO's and as with above, I'd be looking at up to a +14 to the attack for AoO's. Either foes won't approach my charge, or they are going to be in for one hell of a womping.

The problem is this, Defensive Strike requires Combat Expertise - a great feat for a defensive tank type, but not something I can spare the points for to increase my int.

If I wanted Int 13, I'd have to redistribute the 28 point buy to get Str 13, Dex 14, Con 10, Int 13, Wis 14, Chr 12. With no Con bonus at all, I'd be looking at requiring Shield other from the priest of pelor to withstand any major damage, and the benefit from the paladin other than the immunities would be laughable at best. This sort of build would completely rely on stat buff spells and items which might not be feasable. Arguably, at higher levels this character could very well be a defensive monster (when I have the gp to buy all of the stat boosters), but until then, I am thinking he'd be suboptimal. I could throw in two levels of sorcerer to get mage armor and true strike which might make the build slightly better.

Alternatively, I could ditch wis and just go with normal armor. The point of combining the monk though was so that my AC would be effective against both touch attacks and normal attacks and if I ditch the Wis, stunning attack will be fairly useless (combined with improved grapple not being useful for this build because of the reach weapon, makes it a suboptimal choice). Also, I won't be able to use evasion (unless I wear light armor), and I don't get flurry of blows.

The feat list I was interested in was: Defensive Strike (dodge, combat expertise), Combat Reflexes, Deft Opportunist, Expert Tactician, and defensive throw (Improved unarmed strike, improved trip).

Any suggestions?
 

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Gaiden said:
The problem is the 28 point buy.

That's what I thought. It's a great concept, but not really doable as intended on a point-buy.

I'd probably dump monk, the most stat requiring class (STR,DEX,WIS,INT), and tank up the paladin/fighter (STR,CHA,CON) Improved trip and/or sunder with an adamantium weapon.
 

If LG allows the splat books, Devoted Defender is the epitomy of what you want. It can be acquired by a pure fighter but seems to be fond of a few levels of rogue to pick up the skills faster. Fighter BAB, good fort & ref saves, a dodge bonus to AC, you can take hits for your ward, get AoOs on anyone who attacks your ward, and can parry one melee attack each round.

I'd consider a monk4/fighter2/duelist2/Devoted Defender X since it gives AC bonuses to dex, int, and wis, dodge AC from monk & DD, improved movement, 1d6 of precise strike, stunning attacks, arrow deflection, a decent set of saves, and good BAB. With a 28pt buy I'd go with all 14s and a 10 before level adjustments, dumping all those to dex. You should get >+7 stat based AC bonus, a couple of points from monk & DD, add a set of bracers and a ring of protection and your AC should be near 30 for both touch and melee attacks. Use Expertise as much as possible countered by the DD's "defensive strike" bonus.
 

definately agree with the devoted defender...one of my favorite prcs, whose abilities you really can't mimic with core classes or feats.
 

I can't take Devoted Defender because it is not 3.5. In Living Greyhawk, the only books allowed are PHB, DMG, MM, FB, Race series, and Complete series.
 

I could take Goad to get foes to attack me, but it seems kind of limited requiring a MEA. I can't go on full defense, I have to remain in their threatened area (meaning no AoO's), and it is not a free action.
 

There's a General Feat in the Psionics section of the SRD you might be interested in:
SRD said:
STAND STILL [GENERAL]
You can prevent foes from fleeing or closing.

Prerequisite: Str 13.

Benefit: When a foe’s movement out of a square you threaten grants you an attack of opportunity, you can give up that attack and instead attempt to stop your foe in his tracks. Make your attack of opportunity normally. If you hit your foe, he must succeed on a Reflex save against a DC of 10 + your damage roll (the opponent does not actually take damage), or immediately halt as if he had used up his move actions for the round.

Since you use the Stand Still feat in place of your attack of opportunity, you can do so only a number of times per round equal to the number of times per round you could make an attack of opportunity (normally just one).

Normal: Attacks of opportunity cannot halt your foes in their tracks.
Decent for a bodygaurd - a melee-type tries to charge past you to get at the spellcaster, and you stop him, right there, and make them take a full attack on your next turn.... which he can't escape easily (5-ft step precludes other movement; you can step right on up and full attack; Withdrawl precludes attacks, and so he can't target your charge on the same turn). Need to be careful about Acrobatic types, however.
 

Have you looked at the Knight Protector in Complete Warrior? Get yourself some heavy armor and a large shield, magic them up a bit and you're good to go. Plus it gives you some of the bodyguard benefits (assuming they have lower hit dice) and with the shield bash feats in the same book, you should be golden.

Hell, assuming a +2 on both the shield and armor, you're looking at an AC of 24. Toss in a ring of protection +2 and the Dodge Feat and that's a 26-27. Not too shabby.
 

Jack Simth said:
There's a General Feat in the Psionics section of the SRD you might be interested in:
Decent for a bodygaurd - a melee-type tries to charge past you to get at the spellcaster, and you stop him, right there, and make them take a full attack on your next turn.... which he can't escape easily (5-ft step precludes other movement; you can step right on up and full attack; Withdrawl precludes attacks, and so he can't target your charge on the same turn). Need to be careful about Acrobatic types, however.

Psionic feats would be great for this character concept except that they are restricted in Living Greyhawk. Otherwise, you are absolutely right, I'd take that feat in a heartbeat.
 

Daermon said:
Have you looked at the Knight Protector in Complete Warrior? Get yourself some heavy armor and a large shield, magic them up a bit and you're good to go. Plus it gives you some of the bodyguard benefits (assuming they have lower hit dice) and with the shield bash feats in the same book, you should be golden.

Hell, assuming a +2 on both the shield and armor, you're looking at an AC of 24. Toss in a ring of protection +2 and the Dodge Feat and that's a 26-27. Not too shabby.

Let's do the math - take my monk/paladin/fighter with his early level defensive feats (dodge, combat expertise). This means that I have to take the Int 13 point distribution. So, here goes:

Base = 10
Dex = +2
Wis = +2
Dodge = +1
Combat Expertise - always max (let's assume 6th+ level since you are talking about +2 items) = +5
Total Defense w/5 ranks in Tumble = +6
Ring of protection +2 = +2

Total = 28

If I spend money on bracers of armor equivalent to your two +2 armor items, I'd get ~+3 bracers of armor out of the deal bringing the total up to 31. Notice this is a 31 touch AC!

Now let's compare to hit bonuses.

Let's presume 8th level.

The knight protector probably has at least a 16 str and we'll assume a +2 stat boosting item so 18 str. We'll give him weapon focus and a +2 weapon.

Base = +8
Str = +4
W.F. = +1
Enhancement = +2

We are looking at +15, +10

On AoO's (the only type of attack my character can make if he is using Total Defense), he has:

Base = +7
Combat Expertise = -5
Str = +3 (we'll assume a +2 stat boosting item as well)
Defensive Strike = +4
Deft Opportunist = +4
Tripped Opponet = (+4)
Expert Tactician = (+2)
Enhancement = +2 (again, we'll assume similar items here)

Without a tripped or hit opponent, we are looking at +15. Against a tripped opponent who has already been hit with an AoO, we are looking at +21.

Of course, I am the first to acknowledge that these bonuses are completely situational. Mobility and Spring Attack will trump the usefulness of this character to a large degree. Moreover, the tactics of this character would require tripping all the time to provoke the AoO for getting up. Once the opponent is tripped though - and hasn't hit me, the next round, I can drop the bonus from Combat Expertise and go on the full attack dropping my AC by 11 points but granting me a +20, +20, +15 with flurry of blows - which of course would be all kicks so I can retain hold of my reach weapon. Alternatively I could goad and ready an action to attack if he attempts to move out of his square. This way either I get either two attacks agains the prone target, or one attack and another trip attempt.
 

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