Charlaquin
Goblin Queen (She/Her/Hers)
That seems pretty consistent with my experience. OSR folks seem almost violently opposed to storygame techniques, whereas storygame folks are willing to borrow techniques from any and all other styles when it suits their goals.The overlap seems to go one way. IME a lot of Storygames people find the OSR's ideas interesting and worth borrowing. But there doesn't seem to be anything like the willingness from the other side to look at Storygames - indeed many of them seem to treat it as a culture war thing.
The main thing I see that reflects my interests in this essay’s presentation of OSR is the emphasis on player agency and PC decision-making.