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To RoytheOdd, here's a thread for questions and answers

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A'koss said:
I know this must sound like a broken record but thanks a whole heap for answering all these questions!

181. Has shapechange... uh, changed at all? Can you still turn into any single object 200' in your longest dimension without restriction?


You can turn into any single non-unique creature with no more than twice your level in Hit Dice (max 50)
182. Has true resurrection changed? Is it the same cost (5000 gp diamond)?

Now it's 25,000 GP worth of diamond dust.

183. Are there any limitations on the number of items Disjunction can destroy?

No

184. I was told that Time Stop had changed, but your post seemed to indicate not? Is there anything you can tell that might have changed?

This spell seems to make time cease to flow for everyone by you. In fact, you speed up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. You are free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm you. While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell. A spell that affects an area and has a duration longer than the remaining duration of the time stop (such as Cloudkill) have their normal effects on other creatures once the time stop ends. Most spellcasters use the additional time to improve their defenses, summon allies, or flee from combat.

You cannot move or harm items held, carried, or word by a creature stuck in normal time, but yyou can affect any item that is not in another creature's possession.

you are undetectable while time stop lasts. You cannot enter an area protected by an antimagic field while under the effect of time stop.
 

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rjoyner6 said:
181) Did you accidentally leave Eagle's Splendor off the 2nd-level Bard spell list?

These are not the typos your looking for. It's fixed, sorry about that. Double checked, everything else is good.
 

185?) Do Leap of the Clouds give anything apart from removing the height cap of your Jump skill?

186) Has the distribution of magic item creation feats changed or is Wondrous Item the one with the most items and have Craft Wand, Staff and Rod as 3 separate feats?

187) What are the rules on grappling?

188) Any changes to Turning Undead?How does the Sun domain power Greater Turning work now?

189) What effect does Two Weapon Fighting feat have? What happened with Ambidexterity?

190)Any changes to Combat Reflexes?

191)How many stunning attacks have a monk now?is it still one per monk level or has it been reduced?

192)Does the 5th level monk ability work against magical diseases now?

Thanks a lot for your replies :)
 

193) Are their any weapons that are finesseable apart from light weapons, rapier, spiked chain and whip?

194) Do any classes not have profession as a class skill?
 
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196) Another one I forgot... how does the monk's Wholeness of Body ability work now? Still 2hp/level? Or has it changed to work more like the paladin's Lay on Hands?

197) By the way, does Lay on Hands still work the same way?
 


199) Does the Monk still have the Empty Body Ability on lvl 19 and has there been any changes ?

200) Does the Monk still have the Perfect Self Ability on lvl 20 and has there been any changes ?

Thanks for your awesome help ShadowStar
 


202) Can you give a short description of the following feats:

Agile
Deft Hands
Diligent
Improved Counterspell
Nimble Fingers
Self Sufficient

Thanks,
Jaldaen

PS: If you only want to do a selection of the above thats fine with me as well... I have a feeling many of these are +2/+2 to two skill feats...
 

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