Ruined
Explorer
With this campaign, I've noticed that I've gone to rolling the dice in the open. It doesn't matter as much because the players aren't the type to watch my rolls like a hawk, and it increases the tension on those rare moments when I'm rolling well for the bad guys (like the maxed critical from the giant doing 78 pts of damage to the shapeshifted druid). In my case, I have less insecurites with this group where I'd feel the need to fudge die rolls one way or another. I won't say it happened much in older campaigns, but now I don't have the temptation.