Lilly manages to save the two injured men in the road, but by the time she checks on the bowman or the man in the trees, both have bled out. Xaros manages to shrug off the worst of the damage. He rests and breathes heavily for a few minutes, feeling the last of the adrenaline fading away.
There are 4 bodies, 3 alive all still unconscious. 6 are all wearing leather armor and carrying spears, they all have water skins and some have belt pouches that clink. The archer has studded leather a long bow, 14 arrows, a battleaxe and a heavy backpack.
Anyone checking the pouches? [sblock]
the spearmen have an average of 10 gp, one has a pair of dice. The Bowman has 150 gp, 1 empty vial also a bedroll and 4 days worth of food.[/sblock]
Lily's mist fades away and the four of you and your ponies are left in the road.
OOC Rules: According to the second wind rule I laid out Xaros heals 10hp=con (to full). I'm not sure this makes sense. The arrows didn't hit him at all? I think it is missing the interaction with x3 starting hp rumored for 4ed. Even so it could easily fully heal a wizard. The amount of second wind healing could be capped at 1/2 max hp, or not be able to heal within 1 hp per level of max. Or for a retro "Heal" it could leave 1d4 hp unhealed. Alternately we could just let it go and have Xaros fully healed.
Thoughts?