Waterbizkit
Explorer
Would it be "fun" if I implemented a rule that anyone not wearing heavy armor that gets hit with a crit potentially suffers an enduring wound or is permanently maimed? It might be more realistic after all.
As always the caveat: do what you want in your games, this is just my opinion, blah, blah, blah.
It might be fun for some people if you implemented a rule like that. That's kind of the whole point of the thread, to a degree, optional rules that might emphasize a particular facet someone finds interesting. No one here is claiming their way is the way to play. Just a way. At least that's the impression I've gotten so far. You, however, seem quite happy to denigrate the opinions of others while throwing yours around as if it counts for more.
And not for nothing, but throwing the caveat in there at the end followed by "blah, blah, blah" smacks a lot more of just trying to cover your ass than actually having any respect for how other people may want to play the game. I really don't understand your insistence on pushing back against others discussing optional rules that they may use in their games. All the emphasis there really points to it being something that won't impact you.
If your concern is that the AP might say something about it officially, I'd mind of get that, but so that that hasn't seemed to be the case... not to me anyway. If I've misinterpreted where you're coming from on this, well, that's entirely on me and I concede the argument. In fact, I sort of do anyway. Prolonged and potentially heated debates with internet folk aren't really my thing. So I'll agree to disagree on whatever it is here we disagree about and leave it at that, no skin off my nose.
The AP drops in the next few days too if I'm remembering correctly, so we'll all see soon enough if it officially penalizes heavy armor soon enough, at which point it's still mostly meaningless except to the poor sods stuck playing nothing but AL games I guess.