Quickleaf
Legend
Gearing up to run Tomb of Annihilation. Having read several blogs and a thread on enhancing ToA, I'm struggling to come up with good character hooks that involve the PCs in the story.
Yes, I know some players will be able to make up their own, but I like to give them some ideas to start with. Having four solid hooks giving them reasons to want to end the Death Curse would be great, and then they can choose from these (or make up their own of course). Any ideas? Things that have worked at the table?
Was going to write up one about the Eye of Zaltec or other Lost Treasures, but when I tried to tie that back to the Death Curse I ended up with "to get the information you need about the <insert Lost Treasure>, you need to commune with the souls of the dead..." and was going to write about how "...but first you need to end or find a way around the Death Curse..." when I realized that speak with dead doesn't contact the soul, it just uses the body. So scrap that idea.
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Here are the ones I've written so far (not that I'm changing how the Death Curse works mechanically to encourage more exploration)...
[section]DEATH CURSE
Character hook
You died and were resurrected. Like all others raised from the dead, you suffer the Death Curse which slowly causes you to waste away toward a state of undeath and ultimately destruction. Seeking a way to stop the Death Curse, you’ve traveled to Chult where the curse supposedly originated.
Benefit: Your hit point maximum cannot be reduced by undead or magic.
Hindrance: Permanently reduce your number of Hit Dice by 1. Every two weeks that passes while the Death Curse remains a threat, reduce your number of hit dice by 1 permanently. If this would reduce you to less than 0 hit dice, you transform into an undead thrall.[/section]
[section]DEAR ONE WITH DEATH CURSE
Character hook
Someone dear to you – a friend or loved one – suffers the Death Curse.
If they are still alive, it is because they were raised from the dead and are now slowly wasting away into an undead state. You’ve traveled to Chult to find a way to restore your dear one.
If they are recently dead, they are denied peace in the afterlife – their soul cannot be contacted by any means and nightmares of what has befallen them plague you. You’ve traveled to Chult to find a way to grant your dear one the peace they deserve.[/section]
[section]HEIR TO THE TOMB’S SURVIVOR
Character hook
One of your forebears was an adventurer, the sole survivor of the Tomb of Horrors, a dungeon so deadly that he or she was never the same since. Your forebear warned you that the demilich who created the Tomb of Horrors would one day return to drain all life from the world. Though you thought your forebear raving mad at the time, now with the Death Curse you’re beginning to wonder. You’ve ventured to Chult to learn the truth.
Benefit: You begin with your forebear’s notes depicting a carved devil face with gaping mouth marked “avoid, extreme peril!” These notes may be consulted for clues at certain points.
Hindrance: The evil behind the Tomb of Horrors and the Death Curse can sense your bloodline.[/section]
Yes, I know some players will be able to make up their own, but I like to give them some ideas to start with. Having four solid hooks giving them reasons to want to end the Death Curse would be great, and then they can choose from these (or make up their own of course). Any ideas? Things that have worked at the table?
Was going to write up one about the Eye of Zaltec or other Lost Treasures, but when I tried to tie that back to the Death Curse I ended up with "to get the information you need about the <insert Lost Treasure>, you need to commune with the souls of the dead..." and was going to write about how "...but first you need to end or find a way around the Death Curse..." when I realized that speak with dead doesn't contact the soul, it just uses the body. So scrap that idea.
-----
Here are the ones I've written so far (not that I'm changing how the Death Curse works mechanically to encourage more exploration)...
[section]DEATH CURSE
Character hook
You died and were resurrected. Like all others raised from the dead, you suffer the Death Curse which slowly causes you to waste away toward a state of undeath and ultimately destruction. Seeking a way to stop the Death Curse, you’ve traveled to Chult where the curse supposedly originated.
Benefit: Your hit point maximum cannot be reduced by undead or magic.
Hindrance: Permanently reduce your number of Hit Dice by 1. Every two weeks that passes while the Death Curse remains a threat, reduce your number of hit dice by 1 permanently. If this would reduce you to less than 0 hit dice, you transform into an undead thrall.[/section]
[section]DEAR ONE WITH DEATH CURSE
Character hook
Someone dear to you – a friend or loved one – suffers the Death Curse.
If they are still alive, it is because they were raised from the dead and are now slowly wasting away into an undead state. You’ve traveled to Chult to find a way to restore your dear one.
If they are recently dead, they are denied peace in the afterlife – their soul cannot be contacted by any means and nightmares of what has befallen them plague you. You’ve traveled to Chult to find a way to grant your dear one the peace they deserve.[/section]
[section]HEIR TO THE TOMB’S SURVIVOR
Character hook
One of your forebears was an adventurer, the sole survivor of the Tomb of Horrors, a dungeon so deadly that he or she was never the same since. Your forebear warned you that the demilich who created the Tomb of Horrors would one day return to drain all life from the world. Though you thought your forebear raving mad at the time, now with the Death Curse you’re beginning to wonder. You’ve ventured to Chult to learn the truth.
Benefit: You begin with your forebear’s notes depicting a carved devil face with gaping mouth marked “avoid, extreme peril!” These notes may be consulted for clues at certain points.
Hindrance: The evil behind the Tomb of Horrors and the Death Curse can sense your bloodline.[/section]