One of my regular players has a joke that he likes a bit too much: "How can we see the moon? It's so far away, perception check modifiers would make it invisible!"
While that joke might be funny (at least, the first time it gets made), it highlights something that I feel a lot of gamers forget: common sense. In the real world, if a bear steps out from behind a rock on the next hill over, there's a pretty good chance you'll see it. If the game were being moderated by a computer, we WOULD have to encode rules for "how can you see a bear on the next hill over," but since its being moderated by a human, we can assume that common sense might kick in and the GM would decide that the PCs could see the bear.
Unless the bear was specifically trying to hide, of course. And that's really the only time you should be making Perception checks to see creatures anyway.
There are situations where something is hard to spot even if there is no hiding involved. I would like some good rules on spotting groups of people when moving cross-country, especially when there is no hiding involved. Sure, when you as a gm think it should automatically succeed or fail, it's no problem, but quite often it's not necessarily either/or.
Well, "yes", you can make a monster with a 40 BAB if you want to. "No", that isn't a guideline, it is a rule. Go look again at the perception tables you referenced and you will see the word "guidelines". And "yes" you can ignore the rules any time you want if that improves the games.
Sounds like a bad house rule to me. There are certainly cases where it would not make sense.
Shrug I disagree. I can and do houserule. I've got no issue with that. But not a word I have said in this conversation contradicts RAW. RAW does not require confusing guidelines with mandates.
First: huh? That has nothing whatsoever to do with the rational intervention I described.
Second, not enough information, but it sounds like either poor GMing or the characters foolishly did something suicidal.
But regardless, the system isn't for everyone. Maybe it isn't for you.
When I disregard the guidelines it's a house rule, but when I use them they are not rules? And how is your -1 per 100 feet not a houserule when my -20 cap is?
Now these rules/guidelines work ok in dungeons, but in the wilderness they kinda suck. The moon is an extreme example (and in the line of the earth having an unlimited attack bonus and doing max 20d6 damage).
I've played this system since 3.0 came out... I've used plenty of house rules, but most of it works ok. My biggest gripe with it is the high-level play and the time it takes to create high level PCs and NPCs, but that's a whole other issue.
And why wouldn't the cap work? Or reserving the penalty vs Stealth only?
Anyway, thanks for replies everyone even if they were not what I expected. I think there were rules in 3.0 DMG about DC for spotting other groups in wilderness encounters, but now I only find the same distances in 3.5 DMG as in PF, thus no DC for spotting only a random spotting distance.
I was thinking something based on Tracking:
base DC 20.
Distance based on terrain.
Every 3 in group being spotted: -1 DC
Size of creature(s) being spotted: +0 medium, -1 large, +2 small (double per size category above large and below small). Uses largest in group.
Overcast or Moonless night: +6 DC (+3 DC for lowlight vision)
Moonlight +3 DC (+0 DC for lowlight vision).
Fog or Precipitation: +3 DC
Spotted party hides while moving at half speed: +5 DC
If one group succeeds while the other fails, they can ambush them. At half encounter distance both parties automatically detects one another unless one is hiding, in which case normal stealth rules and penalties for distance is used.
If both parties succeeds, no one is surprised, and initiative may be called if one wants to attack the other.