What I feel is appropriate. Hmm well if it was that easy I wouldn't need any rules at all. I'm not a militairy man, I don't really know exactly how hard it is to spot a group of soldiers at 100, 300, 1000, or 2000 meters. I only know that each is possible because of reported kills at those ranges.
I don't think one needs to be a military man to make a reasonable assumption about how difficult it is to possibly notice someone depending on terrain type. Determine the environment, how are you describing it to the players? Are they in grasslands, flatlands, hills, mountains or what? This seems to be everyday experience to base that on.
Friend of the Dork said:
So you don't remember the rules for tracking in this game? I've basically just used them, removing that which didn't fit and adding the part about low-light vision (which only makes sense also in tracking). And as I said terrain ranges in PF will be used, thus it is already accounted for hills, trees, bush etc.. instead of increasing DCs you just lower the spotting range.
Off the top of my head? No - I would have to reference the SRD for the specifics of tracking rules.
The ranges are accounted for, but what about modifiers for density of forest and such in regards to the Perception check? How hilly is hilly? Even with ranges as stated in the SRD you would still need to choose a DC for the PC to roll against, right?
Friend of the Dork said:
Dark clothing might or might not help. I'd probably allow an equipment bonus on stealth checks with appropriate garments for the appropriate terrain. Maybe +1 or +2 (or in this case increasing the DC).
Clothing can certainly have an impact in my opinion. I can more easily spot the hunters in orange walking a fence row from a much greater distance than the local neighbor kid in his brown Carharts walking the fence row back to the woods.
Your idea of +1 or +2 to increase the DC if you feel the clothing helps seems about right to me.
Friend of the Dork said:
Outside ninja drop bears... An enemy sniper is a far more likely scenario in this game. When can he detect the party, and can the party detect him before he starts firing? In fact even when fired he will be impossible to see if he's at a certain range... say 400'... not a ridiculous range using a longbow. So yeah the penalty is simply escalating too fast. -1 beyond 10' is by itself a bit harsh... how difficult is it to see someone at that distance? Even if hiding...
In this scenario, I would say the "sniper" has a significant advantage. One, he is quite likely looking for the party or at least being more observant as his post is to watch the road/path in. At 400' if he is hiding and made some preparation to hide I would expect him to be extremely difficult to spot.
If the party isn't paying attention when they come into the area, they'd likely never see a sniper laying in wait. If they are watching? It's the Perception vs. Stealth check and I'd likely *still* think the sniper would have significant advantage. He's got distance, he's got advantage of being able to dress for the terrain, or possible partial cover, etc.
In these situations, without doing careful calculation and such - off the cuff I wouldn't consider a DC40 or so unreasonable for a sniper laying in wait against a party.
Friend of the Dork said:
Now if the penalty increased by doubling the base number the DCs would make a bit more sense. 20 -1, 40 -2, 80 -3, 160 -4 etc. I'm not saying these numbers are good, just that the scaling is better than just every 10'.
This scaling doesn't seem bad for outdoor encounters.
Friend of the Dork said:
Change the bear with an Ogre then.. which can indeed use a longbow. At say 300' feet the PCs gets a -30 penalty to their spot checks to see the Ogre's who also gets 1d20+dex modiifier... DC 20 is a difficult test. DC 41 is closing on impossible. And yes it's quite possible to spot someone 300' away in hills, and the distance DOES make it harder.
Hmm I think large creatures gets a -4 penalty on hide checks as it is... not that it helps much in this case.
Again - if common sense overrides the +1/per 10'
guideline then use the common sense. Keep in mind the modifiers in the table for Perception are guidelines. If the GM, who can fully consider the situation doesn't think the terrain warrants the +1/per 10' penalty then defer to the rational thought. And this deferring to rational though in given situations may very well mean deferring to the scaling you mentioned above.
Friend of the Dork said:
Adjust the DC by lowering DC 1500+ (approx. distance to horizon 15,000 feet) to somewhere close to 20-30... hmmm that's quite a change in my book. Problem with common sense is that it's... not. How many people know how far the horizon is when viewing from ca 6'?
It's the open sea. This is a case where the guideline of +1/per 10' is trumped by common sense. I don't need to know the exact distance to the horizon (I've already admitted to likely needing to look up tracking rules...

) I can know that on the open sea, there is a good chance I am going to be able to see a ship at full sail off in the distance. DC25 to DC35 depending on conditions (daytime, nighttime, etc. much harder if there is a fog).
Friend of the Dork said:
A max spotting range, a minimum spotting range etc.
We have a max spotting range listed in the wilderness sections, it seems you are most displeased with the subjectiveness of the DC to actually spot something. As for minimum, when you bump into them - that's the min.
