Friend of the Dork
First Post
Well, at least since the existence of internet boards we know that there is no such thing as common sense. I guess, game designers should have realized that, too
However, if a rule produces results that seem silly to me, I'm not going to use it, unless one of my players can convince me it isn't silly after all!
So is the thread's point really that the rules are missing a guideline saying: "Don't call for checks if there's no need to?" I'm almost certain that this is spelled out somewhere in the section about gamemastering.
The problem here is that DMs generally loves to call for checks when there is no need. Crossing a river? Swim check! Climbing a tree? Climb check, even if the tree is only 10' tall and practically harmless to a 3rd level fighter.
Same thing applies in combat really. Do you really need to roll anything when there is a 10th level fighter killing a level 1 warrior Kobold? Of course not, it's practically impossible for the fighter to lose. Sure he can roll a 1, but the kobold will probably not kill him even with 20 rounds of attacking with his short sword (1d4-x damage).
But the rules (not even guidelines here) say you always roll attack rolls, which do you until a DM says "ok you kill the kobold congrats."
So even if there is an obsdcure tip about PC generally not needing to roll at a task the DM thinks he will manage easily, the specific rules pretty much dictates rolling unless failure is impossible (say a ride check to guide a mount with knees for a trained PC). Which is coincidentally a check I would think anyone but very good riders would have problems with... so I am going to demand a check unless the PC CAN'T fail even on a 1.