My weekly group is sailing through Thunderspire at the moment. It is a party of five level 5 characters with a Warlord, Cleric, Fighter, Rogue, and Ranger. Some of them have multi-classed so the Rogue can use hunter's mark and the warlord has some wizard spells.
Right now they don't ever seem to be that stretched by a battle. The fighter and warlord manage to control the battlefield so well that even when I attempt to employ some strategy, I'm locked down too much to do much of anything.
Every battle I've been adding another creature or making one of the creature's an elite. Still there doesn't seem to be much of a push.
I think the players in the group have powergamed pretty well; they aren't really overpowered in gear but they really know their strategies. I'm thinking that the pre-published adventures were intended for players who didn't work nearly as well together as the group I have.
I'm also thinking that I let them fully rest too often - about once every three battles when it should be more like once every six. That's something I plan to remedy.
Anyway, I wanted to get other people's thoughts on it.
Right now they don't ever seem to be that stretched by a battle. The fighter and warlord manage to control the battlefield so well that even when I attempt to employ some strategy, I'm locked down too much to do much of anything.
Every battle I've been adding another creature or making one of the creature's an elite. Still there doesn't seem to be much of a push.
I think the players in the group have powergamed pretty well; they aren't really overpowered in gear but they really know their strategies. I'm thinking that the pre-published adventures were intended for players who didn't work nearly as well together as the group I have.
I'm also thinking that I let them fully rest too often - about once every three battles when it should be more like once every six. That's something I plan to remedy.
Anyway, I wanted to get other people's thoughts on it.