SnowleopardVK
First Post
I've been in the process of organizing my players for another game recently. Four of them, and me as DM.
One of them has expressed concern that the group has too many casters. She thinks they'll die easily because of it. I don't think that's the case, but she seems unconvinced.
The party is composed of an elven witch, a human oracle, a dwarven monk, and a kobold fighter.
It's 50/50 in terms of caster classes vs. melee classes, so I doubt that could be called "too many". Not to mention that of the two casters, the oracle is relatively competent in close combat. Even the monk and the kobold, which I didn't think would make for the strongest of PCs actually look pretty good.
Any thoughts on how to reassure her before we start? She's playing the witch, and I don't want her to end up switching the party's only arcane caster for another melee build.
One of them has expressed concern that the group has too many casters. She thinks they'll die easily because of it. I don't think that's the case, but she seems unconvinced.
The party is composed of an elven witch, a human oracle, a dwarven monk, and a kobold fighter.
It's 50/50 in terms of caster classes vs. melee classes, so I doubt that could be called "too many". Not to mention that of the two casters, the oracle is relatively competent in close combat. Even the monk and the kobold, which I didn't think would make for the strongest of PCs actually look pretty good.
Any thoughts on how to reassure her before we start? She's playing the witch, and I don't want her to end up switching the party's only arcane caster for another melee build.