Archade
Azer Paladin
I appreciate the input, folks. It's helping me articulate my reluctance to include new classes.
Thurbane said it best -- adding a new class can possibly add complication to a campaign. I think I can understand my internal logic for my campaign world now. Please keep in mind versimilitude matters to me as a DM. Maybe I am worrying about my campaign world imploding in my mind, Thanee.
A feat is easily added to a game, and we don't need to worry were it came from. It could be self-taught, or learned from another.
A spell or a magic item is easily added to a game, becuase they are created by inventive spellcasters. Only one person needs to create a new spell or item.
A prestige class is easily added to a game, and it comes from a small handful of npcs or social group within the campaign. Some small justification and/or social role on where the prestige class comes from should exist.
A base class would belong to hundreds or thousands of other npcs in the campaign world, and a player character must learn their classes from somewhere -- one is not simply born a hexblade or knight (although one might be born a warlock or sorcerer, but let's not go there).
My reluctance to add a base class is because I need to understand where all those base classes were before. Warlocks a born, not trained, so I am comfortable with them. Archivists can be justified by existing in small numbers, hiding in libraries and monastaries across the campaign world, and their insertion doesn't cause a huge impact on the game.
Do any other DMs worry about this sort of thing?
Thurbane said it best -- adding a new class can possibly add complication to a campaign. I think I can understand my internal logic for my campaign world now. Please keep in mind versimilitude matters to me as a DM. Maybe I am worrying about my campaign world imploding in my mind, Thanee.
A feat is easily added to a game, and we don't need to worry were it came from. It could be self-taught, or learned from another.
A spell or a magic item is easily added to a game, becuase they are created by inventive spellcasters. Only one person needs to create a new spell or item.
A prestige class is easily added to a game, and it comes from a small handful of npcs or social group within the campaign. Some small justification and/or social role on where the prestige class comes from should exist.
A base class would belong to hundreds or thousands of other npcs in the campaign world, and a player character must learn their classes from somewhere -- one is not simply born a hexblade or knight (although one might be born a warlock or sorcerer, but let's not go there).
My reluctance to add a base class is because I need to understand where all those base classes were before. Warlocks a born, not trained, so I am comfortable with them. Archivists can be justified by existing in small numbers, hiding in libraries and monastaries across the campaign world, and their insertion doesn't cause a huge impact on the game.
Do any other DMs worry about this sort of thing?